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What 3D Software Do You Use?

TralfazTralfaz412 Posts: 846Member
edited April 2013 in General Discussion #1
I am really curious as to what 3D software everyone uses. When I first started modeling, I was always at ends trying to figure our which software was best or not and never found any really useful information other than paid reviews.

What I would like this thread to be is a place where you can list your software along with pros/cons or likes/dislikes. This could become really beneficial to someone who is looking to get into modeling or animating.

I'll start first.

Anim8or (http://www.anim8or.com) - no longer use
Likes
    Free software Great for starting out Reasonably easy to learn Imports .obj and .3ds files Very stable
Dis-likes
    Outdated GUI No development for last 6 years or so 32 bit application Windows only



Animation Master (http://www.hash.com) - no longer use
Likes
    Very easy to use Great for creating animations Pretty good support through the forums (
http://www.hash.com/forums),Patch instead of polygon modeling
Huge library of assets
Windows and MAC

Dis-likes
    Some stability issues when I was on version 13.s Not a large user base Gets real slow when you reach 10,000 patches Very little support for importing poly models Gone to a yearly subscription model - can add up over time, but always have the latest software



Cinema 4D (http://www.maxon.net),
Likes
    Very easy to use Super stable software If it does crash, saves a copy of your project before terminating Excellent support through the C4D Cafe forum (
http://www.c4dcafe.com/ipb/),Large number of file formats supported
Large number of plug-ins available
Lots of downloadable and on-line tutorials
32 and 64 bit versions
Windows and MAC

Dis-likes
    Expensive software to purchase Major upgrades can be very costly OBJ imports and exports don't use materials (I use Rip Tide Pro plugin),
Post edited by Tralfaz on

Posts

  • Chris2005Chris2005678 Posts: 3,097Member
    Following the same format you used...

    3D Studio Max (http://www.autodesk.com/products/autodesk-3ds-max/overview)
    • Likes
      • The UI is basically the standard Windows UI
        UI is easy to learn for someone who uses Microsoft Windows
        Easy to navigate when going through tutorials
      Dislikes
      • Not many public models use the Max format
        Crashes sometimes when I try to overdo something, but that's really a limitation due to my computer, not 3D Studio Max.

    Only 3D software I use use. I have installed the Cinema 4D demo to help me port Nightfever's JJ Enterprise to Max... which I'm still working on, lol.
    AMD Ryzen 9 5900X
    Gigabyte RTX 3080 Gaming OC 12GB
    1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
    32 GB RAM
    Windows 11 Pro
  • spacefighterspacefighter2 Posts: 0Member
    ok i use

    for modelling SKETCHUP
    likes:free and easy to use, first 3d software i learned to use so i am familiar with it's layout and principles
    dislikes:hard to export from, only does modelling

    for animation and rendering BLENDER
    likes:free and good features
    dislikes:rather a lot of the software i have yet to learn how to use
  • L2KL2K0 Posts: 0Member
    MAX.
    pros:
    really good modeling tools.
    already used to it for years. (i'd say ease of use, but thats so personal it doesnt count)
    lots of plugins and scripts.
    spreads to 2 screens no problems
    cons :
    crapy animation tools.
    expensive (i dont care, i made my boss provide it)

    C4D
    i'm aiming to pass to c4d. a lot of post houses use c4d here for its friendship with after effects.

    pro :
    total friendship with after effect. import exports cameras and lights natively
    really effective dynamics system
    doesnt seem too hard to pass to. (well, i'm still in the 1st steps)
    frienship with body paint (well, i dont use body paint, but ive been told its powerful)
    con :
    crappy modeling tools
    interface doesnt like multi displays. i cant spread it effectively over my 2 screens.
    weird logic, but again, its a personal feeling.


    dont know yet about animation tools, but i guess its better than max.
  • japmejapme12 Posts: 0Member
    Eovia / DAZ3D's Carrara 8 Pro
    http://www.daz3d.com/products/carrara/carrara-what-is-carrara

    PRO's -
    - Intuitive and effective layout
    - Excellent vertex modelling enviroment
    - Basic but if correctly utilized, effective shader capability
    - Can pull off some stunning renders, WITHOUT post-pro work

    CON's
    - Outdated lighting system
    - Limited and outdated Shader system
    - Not a wide-spread program

    It has some flaws like everything else out there, but overall, it is probably one of the better programs to start from...
  • Knight26Knight26192 Posts: 838Member
    Like the signature says:
    AUTOCAD-2010
    Pro's-
    -Engineering based 2-D/3-D modeler, allows for very precise work
    -Intuitive for CAD users
    -Compatible with 3DS max and other autodesk products
    - Great for solid modelling
    -Easy export to STL for 3D printing
    -Easy to optimize Nvidea commercial cards to use with it
    -Strong CAD tools for dimensioning and determining model properties

    Con's-
    -Limited lighting system
    -Limited Renderer
    -Almost no animation capability
    -Can be a memory hog
    -Texturing can be a pain if model is not optimized

    ACAD was the first modeller and third CAD I learned to use, and is my go to CAD/modeler, and I am happy with the results most of the time.
  • Judge Death.Judge Death.1 Posts: 0Member
    BLENDER!!!

    Pros:
    Free.
    Constantly and rapidly evolving.
    Makers listen to the public's feedback.
    Tons o' tools.

    Cons:
    Complex.
    Hard to learn.
    Various tiny issues come up with modeling.
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