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Large Video Tutorial: Modelling a Star Trek based Spaceship with Blender 2.5

TaCoskunTaCoskun0 Posts: 0Member
edited February 2013 in Tutorials #1
Hi guys,

because of the a Thread in a forum which was discussing a video I made in Blender and uploaded to youtube ...

The Thread: http://blenderunderground.com/forums/viewtopic.php?f=2&t=5966
The Video: http://www.youtube.com/watch?v=xgm44XoGGjc

... I decided to try to make a tutorial about modelling such a spaceship. Although I did a lot of mistakes especially in the first part I think it's not so bad, so I decided to publish it. I first published it at blenderunderground but thought I should also share it here.

Download the blender files here: http://sites.google.com/site/coskunsblendertutorial

--- Download the blender files here ---

- I moved the tutorials down to repair those cutted youtube videos -
Post edited by TaCoskun on
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  • TaCoskunTaCoskun0 Posts: 0Member
    Hi again, I made a Youtube playlist to make it easier to jump between different tutorials:

    http://www.youtube.com/playlist?list=PLK6kirh9MFpGrS-e8yJ2Jw3f5kUiEQ07z&feature=view_all
  • TaCoskunTaCoskun0 Posts: 0Member
    Tutorial 1a – The upper part of the saucer section (25min)
    Learn some basics about blender interface
    Start immediately to model the basic shape of the upper part: Learning by doing
    Assign a material to the mesh

    default.jpg

    Tutorial 1b – The upper part of the saucer section (11 + 4 + 12 min)
    Continue modelling and designing the upper part of the saucer section
    Increase its size
    Shape it while increasing
    Add a second material
    Add a real big Panorma-Window to the surface of the ship
    Let the camera target an empty

    default.jpg default.jpg default.jpg


    Tutorial 1c – Create a texture for the current mesh (15 + 30 min)
    Create an indivdual texture for our model in Blender
    Assign it to our model
    Define the UV- coordinates
    Use Bumb Mapping

    default.jpg default.jpg


    Tutorial 1d – Create the windows of the upper saucer section (52 min)
    Add a new layer in our texture blender file
    Make a copy of our original Mesh and move it to a layer Far Far Away
    Apply the subsurface modifier. The level of this modifier will define the size of our simple windows; at least the way we do it

    default.jpg


    Tutorial 1e – Optimize the texture layers (34 min)
    Delete the old escape pods and make them perfectly aligned to the ships shape
    Make them „2-Dimensional in the texture“
    Repair some errors in the UV-mapping

    default.jpg


    Tutorial 1f - Finish the saucer section (63 min)
    Scale the mesh down through the z-axis to make it look like being more fast
    Add another mirror modifier to copy the current mesh so that we don't need to model the lower part explicitely
    Apply the modifier
    Select the new part of the saucer section and scale it down (move it upwards afterwards)
    Shape it a little bit
    Pimp up the material
    Make the background black
    Add indirect lightning to our scene
    Remove the label and add other label (emitting)
    Add more „shape“ to our bottom Texture part (and you should do it for the upper part too).
    Perform a test rendering


    default.jpg

    Tutorial 1g – Special: Animating the upper light rings (Knight Rider Effect) (61 min)
    Add a generated blended texture
    Add the texture color to the material color
    Adjust its x-offset value
    Compositing (After Effects inside Blender), Fog Glow and Streaks
    Apply the mirror modifier because of out textures and the label of the ship
    Replace the upper saucer texture of the hull
    Add a light which targets the label

    default.jpg


    Result of Tutorial 1

    Tutorial1Result.png


    Tutorial 2 – Modelling the Warp Engines started [12.11.11]

    Tutorial 2a – Modelling the Bussard Collectors of our warp engines (30 min)
    Model the inner red glowing mesh
    Model an animated (Using IPO/Graph editor) structure around the inner mesh
    Copy it and scale the copy up
    Invert its rotation.
    Model the outer transparent mesh surrounding the rotating parts.

    default.jpg (Repaired Version uploaded - previous was one out of sync with audio)


    Tutorial 2b – Modelling the warp engines (61 min)
    Model the shape of our Warp Engines
    Model the Warpplasma inside the engine
    Add transparent materials to the shape to see the warpplasma
    Initially texture the Warpplasma

    default.jpg?v=4ede94d9

    Result of Tutorial 2

    Tutorial 3 – Modelling the body of the ship

    Tutorial 3a – Modelling the body similar to the galaxy-class (17 min)- Start with a cube, add subsurface and mirror modifier
    - Shape the body

    default.jpg?v=4ef59f44

    Tutorial 3b – Modelling the throat (52 min)
    - Copy faces and shape the throat out of it
    - Take care of keeping your faces quads

    default.jpg

    Tutorial 3c – Start Texturing the windows of the throat (28min)
    - Copy the whole mesh and apply the subsurface modifier with level 1
    - Allign the vertices
    - Add a second cam and make it active
    - Render the texture
    - Use the second cam for view projection and assign the uv coords

    default.jpg?v=4f108d7e (added 14.01.12)


    Tutorial 3d - Continue texturing the throat (54 min)
    - Delete the windows from tutorial 3c and add new windows with another technqique
    - Model the object for the surface texture of the throat
    - Optimize UV-Mapping for the throat

    default.jpg (added 14.01.12)


    Tutorial 3e - Still continue texturing the throat

    - Optimize our textures
    - Add painting layer to our texture

    default.jpg (added 14.01.12)

    Tutorial 3f - Optimize the texture lightning and add a customized texture-cam to our scene

    - Adapt better lightning in our texture layer
    - Recreate our textures to let them fit better to each other

    default.jpg (added 18.02.2012)

    Tutorial 3g - Optimize the surface texture of our throat

    - Optimize the surface texture of our throat
    - Re-render it

    default.jpg (added 19.02.2012)



    Tutorial 3h - Start texturing the top of our throat


    - Copy the site-view material, make it single
    - Adapt the material
    - Build the surface of our top texture
    - Add lightning layer
    - Add the top-texture cam

    default.jpg (added 14.04.2012)


    Final Result:
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