I don't see why Federation ships wouldn't be able to go into the lower atmosphere.
Their deflector shields (which are usually bubble shaped and can be manipulated in both size/shape) for one should be more than adequate to handle the approach vector regardless of vessel design.
They can manipulate subspace - I find it difficult to imagine that something as trivial as atmospheric penetration is difficult.
Other than that... it a nice image...
perhaps could use the warp grills to be of more intense lighter blue color (nothing too much though), and maybe some red-ish lights across the hull that correlate with atmospheric fires.
Those artifacts/speckles could either be resolved by allowing more time to render, or by adjusting glossiness settings within the materials (I'm guessing). I'm not sure how the C4D physical render works in regards to that.
JMoney
The physical renderer is loud description exactly work like a real camera. I have just reduced the shiny lights and the most times. Thanks for the tip.
regards
Posts
A saucer section for one of the bigger ships can in emergencies, but it's a one-way trip if they make it all the way to the ground.
Their deflector shields (which are usually bubble shaped and can be manipulated in both size/shape) for one should be more than adequate to handle the approach vector regardless of vessel design.
They can manipulate subspace - I find it difficult to imagine that something as trivial as atmospheric penetration is difficult.
Other than that... it a nice image...
perhaps could use the warp grills to be of more intense lighter blue color (nothing too much though), and maybe some red-ish lights across the hull that correlate with atmospheric fires.
I must try it. Unfortunately c4d renders very long at such a picture.
Let's see ...
Thanks and greetings
Vray not yet tried
Those artifacts/speckles could either be resolved by allowing more time to render, or by adjusting glossiness settings within the materials (I'm guessing). I'm not sure how the C4D physical render works in regards to that.
JMoney
The physical renderer is loud description exactly work like a real camera. I have just reduced the shiny lights and the most times. Thanks for the tip.
regards