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BC wrote: »
The double hull could make even the saucer modular, parts could be made anywhere like flat orange slices and shipped in and fastened together and then the armor plates laid out over the whole on the standoffs. Before the plating is put on it would probably look like rounded pie wedge tanks with ribs joining them together and a round fan grill like thing enclosing it all.
The TNG and later ships seem to have dispensed with it (and armor) altogether, their soap bubble hulls seem to be no more than an inch or two thick in some scenes before the SI fields snap up and seal the breach. Ironically the NX Enterprise which one would think would benefit the most from the double hull with easily changed armor panels seems to have the same single hull arrangement as the TNG era ships it resembles, and not even particularly thick hull at that judging by the thickness of the hull patches the alien repair station was holding in its claws in one episode.
Hunter G wrote: »
You guys are on the same page as me. You know, I also don't like the idea of all powerful beings, or entities. That's always been way to in realistic for me.
Saquist wrote: »
In Trek torpedoes should be the ultimate weapon.
-We should rarely see ships close within visual range.
-Phasers would be useless because their of 200,000 Mile tactical range
-Torpedoes would have an effective distance of 14 BILLION MILES (That's the span of the solar-system from one side to the other) and would cover that distance in seconds.
-Torpedoes would have devastating effects against planet with just the warp field's shearing force
-A Cruise Torpedo would be the norm not the exception. Equiped with zero point energy like the Quantum Torpeodo should make a cruising weapon like this a one-kill weapon.
As it is no starship can outrun a torpedo in Trek.
Equipped with real science and physics space battle tactics in Trek become more like Sub-warfare.
-Everyone would HAVE to use cloaking devices
-First to Fire usually wins
-Short Warp Jumps could save your ship if planned correctly
-Large area weapons that affect entire star systems would be the only way to deal with warp jumping evasion and cloaks.
Judge Death. wrote: »
You need to realize the show was written by a bunch of writers and there was no consistency control, like, say, battlestar galactica's reboot had. God, even in DS9 there was an ep where they made a big deal about going to warp in a solar system being dangerous to the whole system, like that hadn't been happening since TOS!
Trek has long been plagued by inconsistency and such, later SF shows, but not trek ones it seems, learned to have some sort of consistency and more care to continuity.
BTW, the constitution class was a federation ship, not vulcan or terran made.
Saquist wrote: »
I know it seems like it'll never finished but keep at it.
SylkRode wrote: »
Have you seen the version made by Vektor Visuals? I especially like his bussard arrays.
Sanderlee wrote: »
Versions 3, 5, and 6 are all excellent, Hunter, though for different reasons.
I think you showed dramatic improvement not just through the series but especially between versions 4 and 5. This is especially noticeable in both your texturing as well as your lighting.
Keep at it, you're already better than most.
McC wrote: »
What Sanderlee said. Yours is one of my favorite interpretations of the Constitution to date. It boggles my mind that you'd be at all disappointed in the work you've shown us in this thread; it's some really great stuff!
"All those really professional models out there" could easily include this one once it's finished, IMHO.
You just need to, y'know, finish it.