Hi,
This is a Blender problem but it can apply to other programs (I'm learning 3d Max). I'm trying to replicate the following but I am having a hard time figuring out getting the intense specularity with lights and glossy nodes.
uss-enterprise-2009-b1ae2.jpg
rendertest9.jpg
Vivienne
Posts
http://vimeo.com/25078416
It'll cover some principals that you can apply, including the use of nodes and post processing to get your bloom effect
This is what I'm trying to update.
I will check out the video to help with the bloom effect.. I was not happy with the ship texture so I worked on a different node setup.
node2.jpg
I think it will look better.
I'll try that. I haven't updated the materials but the second setup will be better.
From the video, I was able to modify the warp effect. I could tone down the glow of the warp effect. What do you think?
warpfactor9.jpg