Hi,
Sorry for the OT, but I don't get many answers in another forum. I think there is more peoples here with knowledge with 3dsmax. Here are my problems:
I am asking myself a bunch of questions now, because I can see some problems with the model.
I model low poly but I check Use Nurbs (With 2-3 iterations) to get my final result. I wonder now if I shouldn't use MSmooth instead.
Model with UseNurbs
Model Low poly
I also use the Mirror option for everything. But there is a rendering problem between the two of them. The shadow seems a problem there, but also the line
that joins both of them sometimes shows up. How do you get around this ?
Progression:
http://www.3ddub.net/3d/car/koe09.jpg
http://www.3ddub.net/3d/car/koe10.jpg
http://www.3ddub.net/3d/car/koe11.jpg
Posts
And for the smoothing, go with the Turbosmooth/Meshsmooth modifier to smooth out your mesh, instead of using the version in the graphite modeling tools.
The symmetry modifier should be applied before the smooth, otherwise you'll still end up with a bit of a seam problem.
I don't know what level you're at, so sorry if any of that is patronizing. Better to give too much info than not enough.
It's like they put all the half crappy options in the UI and hide the working one. Thanks a bunch. Gonna try it and post at least one follow up to show you how it went.
I am not a complete newbie, but I did all my modelling in Cinema4d. So I have a lot to learn about 3dsmax.