A busy weekend so far, but I managed to slip in a little work. Boy the bottom of the main hull is curved in a way that is difficult to make out. I have started to work on it, but not there yet.
Went so far as to count the grates on the original image.
After staring at the model photos, I realized I didn't have the inside of the rear of the engines right. Corrected in the image. So far the entire model has 72,870 polygons. The wire screen you see in the cutouts on the right is simplified. I first tried to do it as a real wire screen structure. To my amazement, this added over 200,000 polygons to the model for just the two screens on the two engines. Needless to say, they're gone.
When you go to try to put armor plating and raised detail on surfaces you find out that things don't arrange on your surface correctly when the proportions aren't right. So... this isn't much of an update, but it is. I had to completely redo the main hull just so I could correctly arrange the detail on the front of the hull. The neck needs to be fixed too. Much happier with the new main hull.
I just threw it on because of this picture. I believe there is some blue glow between the fins on the outside of the engines too. Of course the right way to do it is with a blue light. You're right though - I should have left all color out of it until surfacing the model.
mikala, if you are talking about what I think you are talking about, you mean that piece at the beginning of the Motion Picture when the 3 K'tinga class ships are attacking VGER. With the musical "clicking" sound as part of it. Ha! I have been playing that piece over and over in my head, every time I work on this.
I really loved the engines on the ST:VI version; really liked EBOLII's interpretation of the engines on the Motion Picture version, and find the engines in the Motion Picture version entirely acceptable. Personally I felt the rest of the ship on the ST:VI version was overdone. Kind of like fiddling with a painting too much and ruining it. For this first model, I am going for the Motion Picture ship upgraded with new prototype engines on it. Such a thing could have happened in the evolution of this class of ship. I'll probably build the Motion Picture engines to go with it too. It isn't very feasible to do all the brass etched parts on the ST:VI version. I wouldn't have the motivation anyway. Never liked them.
I'm probably doing that. At least I think I know what you mean.
On another note, I have been working all week on redoing the main hull once again in an effort to make it much more accurate to the original. I think I've nearly got it.
I think(?) I have a good eye but nothing beats being able to render it and overlay it over a picture. I realized the other day that there was a photo of the Motion Picture model from nearly directly above it. (The front / back shots of the same ship are useful for angles) The photo I had was small and not very useful, but I found a larger one. So I redid the shape of the body using the photo and am eyeballing the depth, trying to take into account the effect of perspective in the photo. Fortunately the hull is pretty flat. I need to start doing the camera view thing too, but there is no point if you are WAY off.
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Went so far as to count the grates on the original image.
Edit: removed image to allow for other images.
Cheers
:argh:
Nice work.
:thumb:
Keep them coming!
Various Work: U.S.S. Constellation - Matt Jefferies Concept Shuttle
mikala, if you are talking about what I think you are talking about, you mean that piece at the beginning of the Motion Picture when the 3 K'tinga class ships are attacking VGER. With the musical "clicking" sound as part of it. Ha! I have been playing that piece over and over in my head, every time I work on this.
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Brass as in the modeling parts, or the material?
I've seen some very simple tutorials on how to make convincing brass materials, of course, that was for 3ds max...
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Lightwave has some brass surface textures built in. I mean the gazillian polygons necessary to depict the brass on ST:VI Kronos:argh:
Very nice work here BTW, very nice.
On another note, I have been working all week on redoing the main hull once again in an effort to make it much more accurate to the original. I think I've nearly got it.
Various Work: U.S.S. Constellation - Matt Jefferies Concept Shuttle
I use anything I can. Is "camera matching" what I was doing here on the Regula I station? (Post #14)
http://www.scifi-meshes.com/forums/showthread.php?78051-Space-Station-Regula-I/page2
I think(?) I have a good eye but nothing beats being able to render it and overlay it over a picture. I realized the other day that there was a photo of the Motion Picture model from nearly directly above it. (The front / back shots of the same ship are useful for angles) The photo I had was small and not very useful, but I found a larger one. So I redid the shape of the body using the photo and am eyeballing the depth, trying to take into account the effect of perspective in the photo. Fortunately the hull is pretty flat. I need to start doing the camera view thing too, but there is no point if you are WAY off.
Yeah, that you can only eyeball but I think I have it fairly close.
Edit: Removed old images to allow for others.
ktingarear.jpg
cruiser2.jpg