It's been a long road... getting from there to here.
For those who don't know, I've been modeling in trueSpace for well over a decade, though I've done most of the real work in the past seven years. I won't bore you with the saga, but suffice to say I've had some good times, some not so good times and some downright awful times. But, enough about modeling in trueSpace, that's the past.
Again, not boring you with the saga, but, as most people who know 3D art know, trueSpace went bye-bye a few years ago. Obviously, I could keep using it, but the software has a lot of issues. So, over the past few years, I've been trying various free software packages, but I've not been really happy with any of them. Late last year, a friend e-mailed me and told me he was upgrading Lightwave and asked me if I wanted Lightwave 10 for free. Naturally, I said A“yes,A†as this is $1500 software and it's professional level software. So, I've had Lightwave for a few months now.
Of course, the problem with new software is that you have to learn how to use it, which means tutorials (especially for those of us who got didn't get a manual with our software.
) Now, there are tutorials and there are tutorials. Most are boring, but some are not. The best ones are where you make something you will actually use in renders and scenes. For a Trekkie, there's no better tutorial than one that teaches you to build the classic USS Enterprise.
My friend Gerard A“TaranisA†Duffy has written a tutorial showing just that. And, being the nice guy he is, he has released it for free. I actually started on this last weekend, though I didn't do anything more than get my blueprints ready. Then I took a week off until I actually started building this ship on Monday. So, here's 3 days of work from someone who has never modeled anything in Lightwave before (yes, the tutorial is that good.):
So, anyway, this is what I'll be working on from now on. Any of my open trueSpace projects will likely either not be finished or will eventually be restarted in Lightwave.
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I was really impressed by the stuff you and seanr could get out of truespace, so this should be even better
This should be very intriguing. Given what you were producing in Truespace, the same amount of ability on a more capable program should be, well, terrifying.
Don't put all the praise on the tutorial though, you made amazing things with Truespace, I'm sure you'll continue the trend with LW. :thumb: (but it'll probably give you a headache or two along the way )
Well said!
So that means that you won't be converting all your fleet to LW?
Odds aren't good. I have a list of ships I'd like to convert at some point. I have AccuTrans I can use for that. However, some stuff is just going to get rebuilt.
It's not really an update, but I thought I'd play around with some textures. (all part of the learning process) I grabbed some from one of my trueSpace Enterprise meshes, so the weathering streaks don't really match up from top to bottom, but that's not important right now. The ship is going to get new textures when I'm done building it. I just figured I'd see how easy it was to apply textures, it's really simple.
Ent00.jpg
When I do the registry markings on this ship, (which will be modeled) the registries will be correctly oriented.
Looking forward to seeing how this turns out.
If you need some tuts for LW i have a very large collection.
Hopefully, tomorrow will bring forth actual progress.
In my opinion, Casimiro's plans are much better than those of Sinclair, I've used them a lot for references on TOS ships.
Al
The transition from the curve to the smooth surface is much less severe. So, I needed to fix that. I also like my B-C deck teardrop shape I originally made using Sinclair's plans better. That was easy to fix, I just made a new one off of Sinclair's plans and moved it slightly to line up with the Casimiro plans.
The saucer was a bit more interesting. Obviously, I could just make one off of Sinclair's plans and put it on the shp. However, Sinclair's plans not only don't line up with Casimiro's plans (big surprise there) but the saucer is also smaller than on the Casimiro plans. So, it won't work. Of course, the good thing about being an artist is that you don't have to take what they give you. I took the upper curve from Sinclair's plans and blended it into Casimiro's plans. The result was a bit messy, so I took that into Inkscape and redrew it to make a nice, clean spline line.
The result is a nice, smooth curve and a saucer I can be happy with.
I know, some of you are probably wondering why I'm going to all this trouble on a ship I'm building for a tutorial. Well, simply put, it took me years and several tries to get a very close (about 99%) TOS Connie in trueSpace. I don't want to spend that time on the ship in LW, I want to get it done in one shot. I have several years' worth of ships to rebuild or convert in LW and probably a few new things to do, so no redoing ships that I've already done in LW until that's all done.
The Engineering hull is forthcoming. I've just about ran out of excuses to not start work on it, though don't expect a speedy update. There are a lot of steps, it's likely to take a few days, and I'm not going to stop to render everything as I go.
Al