This model is the result of me needing filler material for a new Starfleet HQ model I'm making. I made a sort of promenade and then decided that the campus should also house something of a public transport system, like a tram, and then remembered that they use an airtram/bus system before. The old one didn't do it for me, though, so I made a new one
I'll be making a new airbus station as well but you'll see that one soonish
I'm still struggling with a way of letting the doors open up properly while still providing an airtight lock, though...
Posts
I'd just go with a force field, personally. Works with shuttlebays.
and what if the power goes out ull have passangers getting sucked out the door
But the doors on shuttles (thinking of the aft doors on the Type-6 for instance) didn't seem to have anything special going on. I'd say just make normal looking doors (a gullwing section and a step section), with some robust looking seems on the interior if you don't want to break up the flow of the exterior. Are they actually going to be travelling into space, or is this for 'cruising altitude' purposes?
good work so far, is this a sketchup model? I ask because the radiosity always looks the same in all the renders, I wonder if it can be improved or if the settings are limited?
IRML, this is indeed a SU model but the problem doesn't lie therein; it's Kerkythea that's the baddy here. I have read somewhere it's because the sky around the model is a light emitting factor as well. Eliminate the sky and the whole thing becomes different...
Just to recap, yeah, I really want the exteriors to be one flow. Adding a hinge which would be able to slide the door past the hull is the problem I have right now, next to the fact that the surface which needs to be bridged isn't entirely horizontal, but is lower on one end. I thought that adding some sort of L hinge would be enough (it works for train doors, right?) but then I realized that the actual center of rotation still needs to be outside the vehicle