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Pelican Mesh Problem

SplitMatterSplitMatter0 Posts: 0Member
Hello, I have a Halo Pelican model which has a small error in the engines which makes a part of the textures be transparent and lets you see the background. Anyone has any ideas?

It also happens with several other parts of the ship

2ecdj7n.jpg

Thanks in advance :D
Post edited by SplitMatter on

Posts

  • NanoGatorNanoGator1 Posts: 0Member
    It's hard to tell from the small image, but is it just a flipped normals problem? I.e. the model is single sided?
  • SplitMatterSplitMatter0 Posts: 0Member
    Im kind of new, so ill just ask what do you mean with single sided?
  • SplitMatterSplitMatter0 Posts: 0Member
    If you're asking if the model has the symmetry modifier, It doesnt. It is fully 3d
  • SplitMatterSplitMatter0 Posts: 0Member
    Hey, thanks Nano, I searched on google what one sided meant. Now I forced two sided on rendering and it renders the Pelican perfectly. THANK YOU! :D
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