Im experimenting with different ways to make a good old fashioned star trek shield effect. I currently use a sphere around the ship, and i project the shield material with the help of lights, only problem is, that the engine glow in video post will not go through the sphere, nomatter what i try. Any help would be much appreciated:),
As you can see, no glow...
http://www.youtube.com/watch?v=We_ux83bgVk&list=LLXgifGez3ka1PmQF4xDk2Rg&feature=mh_lolz
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glow is caused by the camera, not by the light source, so in reality it would never be selective about a surface - if you give all your surfaces a realistic brightness you should be able to apply glow/bloom to the entire image at the end of a render without having to worry about transparent objects messing things up