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3DBSG Viper

arexxisarexxis0 Posts: 0Member
edited May 2011 in Work in Progress #1
Programms used: 3dmax + vray, CS5


First, sorry for my poor english.

Started modelling about a week ago, and registered here for some feedback. The Viper is still WIP but there only some minor tweaks till its done. There is atm no lightning attached, and the renderer ist on basic settings, got no time to read into this complicated stuff yet :/
89367.jpg
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89369.jpg
Post edited by arexxis on

Posts

  • L2KL2K0 Posts: 0Member
    good start

    go inside rendering, then environment. chose there a light gray a background color.
    then, in the vray renderer, check the indirect illumination. primary bounce to irradiance (medium preset) and secondary to light cache (400 subdiv and how much cores you have in number of passes)

    create a big plane and place it a few meters under the viper

    material editor, make a vray mat set to gray, and assign it to all.
    right click on the plane and select its vray properties. check matte object, shadow and affect alpha. and alpha contribution to -1

    F9, and you have what it called a clay render.
    its easier for us to evaluate the ship like this


    the shape looks pretty close. the curves may need more definition. meaning we can see the angles inside the curve. if you put more angles, they will be less noticable
  • arexxisarexxis0 Posts: 0Member
    Ok, done it. Thanks for the clay tutorial.

    The angles are pretty obvious in the nose section, youre right. Im gonna change that to a more smoother arch.

    Edit: Deleted Attachments, failure in symmetrie settings. Will Upload it soon again
    EditA2:
    89375.jpg89376.jpg89377.jpg
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