The windows are no textures. They are polys floating above the main hull so you can get close enough. Much easier to create, too. They are all the same size, evenly spaced, and not distorted like textured windows would have been in some places.
The windows are no textures. They are polys floating above the main hull so you can get close enough. Much easier to create, too. They are all the same size, evenly spaced, and not distorted like textured windows would have been in some places.
How long does this take to render?
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
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Greetings and a happy new Year !
:thumb:
...and it drives home the reminder of just how much further I have to go!
Have you made any progress with the interior at all?
Doh!
My next Trek animation will be the stealing the enterprise sequence, your mesh would be perfect for this animation, because of the excellent details.
Mylex
Love the sense of scale.
Shame we got that ball thing in the latest movie, one of the best space station designs!
haha, jk
AWESOME!
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
haha, I noticed it right off, I mean, you see a bright white sliver in a spot you shouldn't.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
The interior needs some refurbishing, as it was just built and set up for that specific SOTL cover.
Two more:
2650 x 2880
2650 x 2880
Wow
And even in these huge renders, the windows are just a bright pixel or two somewhere...what size are your textures?
How long does this take to render?
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro