Greetings!

Welcome to Scifi-Meshes.com! Click one of these buttons to join in on the fun.

3DColonial Battlestar by martok2112

Martok2112Martok21120 Posts: 0Member
edited June 2011 in Work in Progress #1
Hi, all,

Well, finally I restarted my project of building a Colonial Battlestar from the original Battlestar Galactica series. I'm using Blender, and thanks to the very basic, but extremely thorough introductory video tutorial by Karan Shah, I've been learning my way around Blender with considerable pace.

It looks like my model may end up being a bit much for iClone to handle though. (There are conversion programs that allow me to convert .3DS and .OBJ files to iClone ready meshes. But right now, the nose section the battlestar alone, incomplete as it is, is already over 7800 faces).

If it does become a bit much to learn, I believe Blender has animation applications as well...and I also have Anim8or.

Anyhoo...here's the nose section of my Colonial Battlestar thus far. It's not photo perfect, but I think the detail looks pretty durned good.

Constructive criticism and commentary are welcome. :)
86298.jpg
Post edited by Martok2112 on

Posts

  • BuckaroohawkBuckaroohawk2 Posts: 0Member
    The TOS Galactica is a tough project, especially because the ship often looks different in the myriad of reference photos available online. Two photos from two unique sources can end up looking completely unalike, save for the general shape of the ship. Then there's the sheer level of detail on its hull. I think the Galactica may be the second most greebled model ever built, coming in just behind the Star Destoyers in Star Wars. Deciding how much of that detail you want to add can be tricky; high detail = high poly count, which in turn means slower renders. Less detail can leave the model looking unfinished, though, so it can be difficult to find a compromise that makes both you and your computer system happy.

    You do seem to be off to a good start here, but I can see some odd polygon shading on the side of the ship you might want to address befoe you get too far into the project. Best of luck to you on this. I'm looking forward to further updates.
  • Martok2112Martok21120 Posts: 0Member
    Hi, Buckaroohawk. :)
    Thanks for the advice (which I got similar advice from another friend of mine...so I tried to take it to heart and adjust accordingly.)

    I wholeheartedly agree about the varying (yet highly detailed) physical models available for viewing on the net. The reference I've been using (which is surprisingly accurate for a very small miniature) is the Konami Galactica/Pegasus ships that were available for a short time.

    Here's my progress thus far. I was trying to build this mesh for conversion and use in iClone, but it would seem that it is a bit much for the conversion app (3DEXChange) to handle. So, I had to render these images in Anim8or. I'll try to see if I can get some renders from Blender. Perhaps I can get some more detailed images from them. I'm glad you like what you see so far, Buckaroo.
    86376.jpg86377.jpg86378.jpg86379.jpg86380.jpg
  • Martok2112Martok21120 Posts: 0Member
    BTW, Buckaroohawk, I just noticed your avatar. OMG, is that the old Starhawk toy that you made into a 3D model? I used to love that ship! Thanks for taking me back to my childhood! :)
  • Martok2112Martok21120 Posts: 0Member
    Actually, here are some improved images, rendered from iClone. As it turns out, iClone CAN handle it, I just had to convert them in components from .OBJ to the files for iClone. When I brought the components into iClone, and zeroed out the spatial coordinates for each, they amazingly fell into place. So, here we go....
    86381.jpg86382.jpg86383.jpg86384.jpg86385.jpg
  • Capt DaveCapt Dave0 Posts: 0Member
    Looking good.
  • Martok2112Martok21120 Posts: 0Member
    Thank you, Captain, sir! :)
  • BuckaroohawkBuckaroohawk2 Posts: 0Member
    Martok2112 wrote: »
    BTW, Buckaroohawk, I just noticed your avatar. OMG, is that the old Starhawk toy that you made into a 3D model? I used to love that ship! Thanks for taking me back to my childhood! :)

    The toy was actually called the StarBird, and yes, that's an image of the 3D model I built. I've been mulling over releasing it here but i'm not sure there would be a lot of interest in it because so many of the members were born long after the StarBird went out of production. I'm glad you got a kick out of seeing the image. It was my favorite toy when I was a lad, too.

    Your latest images look good. There's a nice amount of detail, but not so much that it overpowers the shape of the ship. Are you planning on using material maps on the model? If so, they will likely make or break how good it will ultimately look. Please keep us updated on your progress.
  • Martok2112Martok21120 Posts: 0Member
    Thank you, Buckaroohawk. Yeah, StarBird, that was it! :) That was such a cool design for a ship....separable command section, blaster turret, electronic forward cannons, sound pitch change when you changed the pitch of the ship. It was just too cool

    I used to have a Big Trak when I was a kid. (The tank that had the electronic flashing cannon up front, and a keypad on the back with which you programmed commands. I always pretended it was a new weapon for the Galactic Empire, something to supplement AT-AT walkers.

    I'm glad you like what you're seeing so far. Yeah, the TOS battlestars are tough to build, but fun. And I think I'll do some texture details inside of iClone. I do want to give the ship some color in the appropriate areas. And of course, have the name tags ready....Galactica, Columbia, Pegasus, Rycon, and a few others. In iClone is where I'll add lighting effects around the ship....running and window lights, etc.
  • Martok2112Martok21120 Posts: 0Member
    Engine section added

    IMPROVEDHULLASSY001L.jpg
    IMPROVEDHULLASSY001K.jpg
    IMPROVEDHULLASSY001J.jpg
    IMPROVEDHULLASSY001I.jpg
  • Martok2112Martok21120 Posts: 0Member
    More...

    IMPROVEDHULLASSY001H.jpg
    IMPROVEDHULLASSY001G.jpg
    IMPROVEDHULLASSY001F.jpg
    IMPROVEDHULLASSY001E.jpg
  • VK08VK083 Posts: 0Member
    I missed this :) It looks really nice so far... I like the forward *head* on it
  • Martok2112Martok21120 Posts: 0Member
    Thanks, virtualkey! :)
    Hey, that avatar is super cool.
  • backsteptbackstept2061 Posts: 923Member
    you've got some nice detailing going on
    why not do a clay render to really show it off?
  • Martok2112Martok21120 Posts: 0Member
    Thanks, backstept. :)
    Hmmm....I'm still learning the assembly stuff on Blender, and haven't really monkeyed with rendering yet. All the images I've shown have been from when I exported the model into iClone. I'll have to look at Blender and see about the "clay rendering". I am glad you like what you see so far.

    Right now, I am working on the landing arms...hope to have them finished in the next day or so. Merry Christmas, btw. :)
  • Martok2112Martok21120 Posts: 0Member
    Well, here she is, pretty much completed....a Colonial Battlestar...namely, the Galactica. I was able to make nameplates for Galactica, Pegasus, Atlantia, Rycon, Columbia, and Solaria.

    I think she turned out rather nicely. My first model I've ever built with an advanced modeling app....Blender.

    I hope you'll like this :)
    GALACTICA009.jpg
    GALACTICA008.jpg
    GALACTICA007.jpg
  • Martok2112Martok21120 Posts: 0Member
    some more...
    GALACTICA006.jpg
    GALACTICA005.jpg
    GALACTICA004.jpg
  • Martok2112Martok21120 Posts: 0Member
    another batch of beauty shots... I'm pretty proud of this being my very first mesh...I picked a mother of a ship to start with too. LOL!
    GALACTICA003.jpg
    GALACTICA002.jpg
    GALACTICA001.jpg
  • BuckaroohawkBuckaroohawk2 Posts: 0Member
    Martok2112 wrote: »
    another batch of beauty shots... I'm pretty proud of this being my very first mesh...I picked a mother of a ship to start with too. LOL!

    Yep, there's nothing like the feeling of biting off more than you think you can chew on your first 3D build, but as someone once said "ambition breeds greatness," so why not reach for the stars? You've made some interesting alterations to the overall design, but I like them. It looks very much like a hybrid of Ralph McQuarries original sketches and the final version that appeared on-screen. Nice work! I'm looking forward to seeing what you decide to tackle next.
  • Martok2112Martok21120 Posts: 0Member
    Most kind, Buckaroohawk. :) I appreciate the comparisons to Ralph McQuarrie. He's quite the concept artist, so I feel in good company.
    I just posted my Cylon Basestar...and she turned out quite nice. :)
  • Martok2112Martok21120 Posts: 0Member
    Some video test footage of the battlestar.
    th_BlenderGalacticatest002a1.jpg
    th_BlenderGalacticatest002c1.jpg
  • Martok2112Martok21120 Posts: 0Member
    Hi, folks,

    Sorry I've been so long in posting. Life as a musician on Bourbon St. can sometimes be a very busy one.

    I've also been working on lots more 3D stuff for my (still in progress) Battlestar Galactica video projects.

    One of the things I've been doing lately is modifying my battlestar mesh...because I've been entertaining the idea of doing a CG movie of my fanfic "Galactica: The Last Battlestar". THIS version of the battlestar is what I'll use for that story, since, in my retelling of humanity's fall against the Cylons, the Galactica is a brand new, state of the art addition to the Colonial Fleet. The Ron Moore battlestars will represent the older ships of the line. My story is actually a melding of both the original Glen A. Larson series and the Ron Moore series, told my way.

    Anyhoo, here's the modified version of my battlestar, given even more greebling, improving the bridge module, and anti-capital ship, anti-starfighter/point defense, and planetary bombardment ordnance. :)

    I hope you like.

    004.jpg
    005.jpg
    006.jpg
    007.jpg
    008.jpg

    Although I haven't learned AML, I can separately move each cannon and have them fire at will for my animations.

    Respectfully to all,
    Martok2112 (Steve)
  • Martok2112Martok21120 Posts: 0Member
    I think I've done about all I care to to the Big G for The Last Battlestar.
    This round, in addition to adding some front greeblage to the nose section, and the forward section of the flight pods, I also added blast shields and extendable platforms to the aft of the flight pods. Both are capable of being animated. The doors can open on command, and the platform extensions have to be keyframed, but, I think it will make a neat addition to the old girl. The platform extension I fabricated myself. The door is actually a resized iProp from the Starship Interiors Collection from the Reallusion content store. So yeah, I kinda cheated....but hey, sometimes cheating's okay. :)

    010.jpg
    009.jpg
    009a.jpg
    The platform extension is designed to extend and retract, to create more of a lead deck for the Viper pilots to land on, instead of trying to land their ships inside a tiny box. I thought it would add a little more life to the landing sequences....which, I'll try to make a sample video a little later.
  • Martok2112Martok21120 Posts: 0Member
    Here's a video demo of what I have in mind: This is my modified Galactica mesh, with the extendable platform and opening hatch on the aft landing bays. Colonial Viper also built by me.

    What was amazing was that I was actually able to render a shot with the Galactica AND the Viper at the same time. I'd figured I'd have to shoot them separately and composite them, but sure enough I could shoot the Big G and the Viper in one greenscreen shot, and then add the background in later. Well, I hope you like. :)

    th_launchandland002a.jpg
Sign In or Register to comment.