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3DCavebear Stuff

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Posts

  • cavebearcavebear179 Posts: 623Member
    So, tomorrow is the "BIG" day. My son Brandon will be born (C-Section):argh:. I wonder how much time I will have for this stuff? I guess I'll know in about 18 years :lol:......:(......:o
  • cavebearcavebear179 Posts: 623Member
    Okay, its been a really long day. I'm finally a Dad :)
    :argh:
  • cavebearcavebear179 Posts: 623Member
    I just realized that I haven't posted any of my work since the 12th Sep 2011. On the other hand, my son who is almost 16 months old now has left me very little time to do stuff. I should get around to putting up some of what I have done though. Here is a little bit of what I've done. Some of this isn't as up to date as it should be.

    Hangarlightingtest_Stoli_001.png

    Hangarlightingtest_Stoli_002.png

    ringship_039.png

    th_TCtestanimation.jpg

    H12Nimbusclass_022_crop5.png

    H12Nimbusclass_023_crop.png

    TinCanProgress_001.png

    TinCanProgress_002.png

    Originalold_resize.png

    AF_001.jpg

    AF_002.jpg

    workboat2_027.png

    workboat2_030.png

    workboat2_031.png

    workboat2_032.png

    workboat2_033.png

    workboat2_034.png

    workboat2_035.png

    workboat2_036.png

    workboat2_037.png

    workboat2_038.png
  • StarriggerStarrigger475 Posts: 698Member
    As always... lookin goood!
    Come on over to my place CGI Worlds
  • cavebearcavebear179 Posts: 623Member
    Thanks :)
  • KillaBCKillaBC0 Posts: 0Member
    Excellent functional design, looks achievable in real life in about 60 years.
  • Mikey-BMikey-B0 Posts: 0Member
    I like these ideas, very practical.
  • cavebearcavebear179 Posts: 623Member
    Rheinmetall demos laser that can shoot down drones

    Lasers...gotta love the lasers. :)
  • cavebearcavebear179 Posts: 623Member
    Here is a bunch more stuff. Nothing finished because, well, when have I ever finished anything?

    Entry way:
    smallportalanddock_006.png

    smallportalanddock_005.png

    smallportalanddock_004.png

    smallportalanddock_003.png

    smallportalanddock_002.png

    smallportalanddock_001.png

    Container:
    container3_005.png

    container3_007.png

    container3_008.png

    Ship Gyro:
    ShipGyroscope_002.png

    ShipGyroscope_003.png

    ShipGyroscope_004.png

    Stairs:
    Iliganhouse_000.png

    Iliganhouse_001.png

    Transformer:
    Transformer_009.jpg

    Transformer_010.jpg

    Landing gear:
    AlexandriaMrk2LandingGear_007.png

    AlexandriaMrk2LandingGear_006.png

    AlexandriaMrk2LandingGear_005.png

    Landing bay:
    Shipsinport_003.png

    Shipsinport_002.png

    Shipsinport_001.png

    SpacePortAlpha_001.png
  • alonzo11208alonzo11208171 Posts: 0Member
    Brilliant work Cave! I've seen all your stuff so far and believe it so be grade A Sketchup art!

    Inquiry: Looking at your models, I notice some of them had Quads and not triangles that SU usually churns out. How'd you manage that? And when you do export to a render program or another, how does the geometry/wireframe mesh look?

    As much as I love SU, its love for horrid triangles and geometry is such a stickler.
  • cavebearcavebear179 Posts: 623Member
    Dumb luck! It's the only explanation :) Though sometimes I manually build all the parts and get rid of tri's when possible. But it won't work that way on really organic stuff.

    Take a look at the air car and you will see that it is mostly tri's:
    airraftfastenclosedart_004.png

    In the only two render engines I have used (Kerk and a beta version of Thea) I haven't had any problems.
  • StarriggerStarrigger475 Posts: 698Member
    Sketchup, At least in my experience, defaults to quad based geometry. You only see the triangles come out when you deform the geometry in some way.
    Come on over to my place CGI Worlds
  • alonzo11208alonzo11208171 Posts: 0Member
    Hmmm...I usually deal with geometric shapes and exporting them to say Maya or even Kerk and I get unnecessary lines and triangles all over. Actually, in my experience, SU triangulates as opposed to "quad"-ing
  • cavebearcavebear179 Posts: 623Member
    So I have only been able to lurk for quite a while due to having a family and a busy social life which I really didn't expect to take up so much time. Most of the people who have looked at this thread know that I like the Original Traveller Universe RPG and absolutely love the ship designs. There is a slight problem though. The deck plans are notoriously bad and will not fit into the ships they are meant for. Back in the day I could understand this as the game came out in the 70's and nobody really had access to good graphics back then. Well times have changed and I wanted to see just how bad one of the all time favourite Traveller ships really was when it came to putting the deck plans into the ships hull...:devil::lol:

    Basically what you will see in red is what the interior should be. In blue is what has ended up on the outside of the hull, and green is the hull. There are various views from the top, front, back, sides and from below.

    Once I knew how much was going to be outside the hull I doubled the hull size and put the original interior back in. It looks like I will have lots of room to expand and put in a larger JD, MD, PP, weapons, extra vehicles besides the air raft plus better crew quarters and survey lab. More fuel and of course the landing gear.

    scoutshiptraveller001.png

    scoutshiptraveller002.png

    scoutshiptraveller003.png

    scoutshiptraveller004.png

    scoutshiptraveller005.png

    scoutshiptraveller006.png

    scoutshiptraveller007.png

    scoutshiptraveller008.png

    scoutshiptraveller009.png

    scoutshiptraveller010.png

    scoutshiptraveller011.png

    scoutshiptraveller012.png

    scoutshiptraveller013.png

    scoutshiptraveller014.png

    scoutshiptraveller015.png
  • cavebearcavebear179 Posts: 623Member
    Been updating my ring ship.

    ringship_040.png

    ringship_041.png

    ringship_042.png

    ringship_043.png
  • sorceress21sorceress21269 Posts: 577Member
    Hi Keith! Nice giant cyborg eyeball cargo ship you have there...LOL. But seriously, great work on the details...your work is really progressing.
  • cavebearcavebear179 Posts: 623Member
    Thanks Sorceress21 :) I just wish I had the time I used to have to play around with it. FYI, I am just starting to read up on the newest Blender version. 1876 pages worth :) I am desperate to eventually animate things that move!

    I made the giant cyborg eyeballs cause the original long form tanks were really just too small. Then I was thinking that not only can the ship use a portion of the fuel for the two year trip out to the Laker station but it can also act like a bulk fuel carrier to supply its destination and still have enough for the two year trip back to home base.
  • spacefighterspacefighter2 Posts: 0Member
    cool ship, really like this type of hard sci fi structure.
  • cavebearcavebear179 Posts: 623Member
    Thank you Spacefighter :)
  • cavebearcavebear179 Posts: 623Member
    Did a little more updating of my ring ship. I have added a new module for docking other ships to. Each one is 6 meters across so they actually fulfill a larger function than just as docking access tubes. Tons more storage, lab space and other uses could be present.

    I have also added a little to the habitat modules too. One thing about the 4 habitat rings is that the odd rings rotate clockwise and the even rings rotate counter clockwise.

    ringship_044_resize.png

    ringship_045_resize.png

    ringship_046_resize.png

    ringship_047_resize.png

    ringship08Dec2013_clay_001_redone.png

    ringship08Dec2013_clay_004_resize.png

    ringship08Dec2013_clay_003_redone.png

    ringship08Dec2013_clay_002_crop.png

    ringship08Dec2013_clay_006_resize.png
  • StarriggerStarrigger475 Posts: 698Member
    Very cool! Love the lighting.
    Come on over to my place CGI Worlds
  • cavebearcavebear179 Posts: 623Member
    Thank you Starrigger :)
  • sorceress21sorceress21269 Posts: 577Member
    It's lookin great..my only real crit is you might want to cut way back on all the colors. There's a lot goin on there with all the different checkerboard patterns and what not.
  • cavebearcavebear179 Posts: 623Member
    Hey there Sorceress21,

    Yep, way too many colours but once I'm done I will be using those colours as just markers for replacement by materials from Kerk. Since I can't UV unwrap this thing that is the way I am doing it :)

    Right now it kind of looks like something from the Ringling Bros school of thought! I actually kind of like the plain clay renders too. Might have to find a material that isn't so high tech panelly looking if you know what I mean.

    The big round tanks should be done in slightly different tones of the same colour and the current pattern was done because I was tired of looking at the plain tanks. I will keep the checkerboard in the middle but I would like to do something else at the top and bottom of the tanks.
  • sorceress21sorceress21269 Posts: 577Member
    Get yourself an account at Sketchucation if you don't already have one then download the UVtools plugin. It will make texturing much easier.
  • ElowanElowan0 Posts: 0Member
    Nice Christmas'y colors. Happy holidays!
  • cavebearcavebear179 Posts: 623Member
    Sorceress21,

    Well I do have an account at Sketchucation but I haven't been on in a few months. I usually just go to look at the galleries. I'm not sure what is going to happen with SU anyway now that it has been bought out. :confused: That is one of the reasons I am now reading up on Blender which I might add seems to have vastly improved the way you do things.

    Elowan,

    Just give me a 3D printer and we can print up some of those fuel tanks for Christmas ornaments! :)
  • spacefighterspacefighter2 Posts: 0Member
    cavebear wrote: »
    Elowan,

    Just give me a 3D printer and we can print up some of those fuel tanks for Christmas ornaments! :)
    lol! using a checkerboard scheme on them is actually a very nice thing to do though some more muted or "uniform"(as in restricting your model to a lower number of colours, i've seen it on a model similar to this before but red and white looks rather cool there). will your starship carry and shuttles or landing pods?

    p.s. looking through the stuff earlier on this thread. cool work on those single gun rear turrets on the first ship here. also nice stuff on the hangar bay and that little O'ryan class fighter
  • cavebearcavebear179 Posts: 623Member
    Hi Spacefighter,

    The Ring Ship should have shuttle craft for moving people and cargo from ship to station or other ships but not capable of atmospheric entry. Those kind of craft are still very specialized :)

    The single gun turrets have been used in a lot of my ships. I don't like to always redesign the wheel. I would love to finally afford to buy a good render program but having a family on one income has sidelined me for the last few years :)

    The O'ryan was an experiment where I messed up more often than not. I have learned from it so when I eventually do a new O'ryan fighter I should be presenting something much better.
  • spacefighterspacefighter2 Posts: 0Member
    to ask what sort of voyages does the "ring ship"(is that the ring on the front or just a whipple shield) do? interplanetary, interstellar?

    as for rendering look no further than my signature(last link), some people say blender is hard to learn: they are right, but it's free and very capable. even just using it's basic functions will work wonders for you. best news is i found my skp export method can work without java if you download the .net version.

    o'ryan fighter didn't look very messed up to me. i'm not a fan of the wing configuration but it certainly works as a model and the details look pretty good. it reminds me somewhat of the nazi silbervogel spaceplane concept and of modified v1 flying bombs.
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