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AnimationChris2005's Stuff

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  • TALON_UKTALON_UK2 Posts: 0Member
    Loving the detailing on the surface of the Doomsday Machine, and the scale of the asteroid debris when compared with it really sells the immense sense of scale. Nice work.

    :thumb:
  • Chris2005Chris2005678 Posts: 3,097Member
    scifieric wrote: »
    Very nice work. You seem to be heavily influenced by the CBS Remastering. This is all beautifully done!

    Thanks. :) Yea, I'm basing the shots on the remastering, since they're more diverse than the original, but I'm trying to make the shots look a little more antiquated.
    TALON_UK wrote: »
    Loving the detailing on the surface of the Doomsday Machine, and the scale of the asteroid debris when compared with it really sells the immense sense of scale. Nice work.

    :thumb:

    Thank you. :) Doomsday Machine credit goes to Raul, I simply altered the material settings, etc.
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  • Chris2005Chris2005678 Posts: 3,097Member

    Chugging along... I'm thinking of re-rendering that long pass shot at 13 seconds to smooth out the motion, to get rid of the jolt at the beginning.
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  • scifiericscifieric1122 Posts: 1,497Member
    Terrific work. Will the shots stay this dark or will you somehow lighten them in post?
  • Chris2005Chris2005678 Posts: 3,097Member
    scifieric wrote: »
    Terrific work. Will the shots stay this dark or will you somehow lighten them in post?

    Thanks. They're likely to stay this dark. I try not to overly brighten them.
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  • Chris2005Chris2005678 Posts: 3,097Member

    Been a while since I posted a WIP video, been rather busy and stuff.
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  • scifiericscifieric1122 Posts: 1,497Member
    Outstanding work! Your matching of the remastered shots is amazing!
  • Chris2005Chris2005678 Posts: 3,097Member

    Chugging along... the next shot is the Constellation's impulse engines being powered up. :)
    scifieric wrote: »
    Outstanding work! Your matching of the remastered shots is amazing!

    Thank you. :D
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  • scifiericscifieric1122 Posts: 1,497Member
    Nice again!
  • Chris2005Chris2005678 Posts: 3,097Member
    Thanks. :)

    Chugging along... :)
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  • scifiericscifieric1122 Posts: 1,497Member
    Very pretty work!
  • Chris2005Chris2005678 Posts: 3,097Member
    Thanks, scifieric. :)

    Should I make the bussards on the shuttle match the Enterprise, or leave them as the original? Was the original intent to have them lit like the Enterprise?

    Also, should I make the shuttle's impulse engines red or blue?
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  • TALON_UKTALON_UK2 Posts: 0Member
    Excellent work, loving what you're doing with this, that hangar looks great. Afraid I'm not well versed enough in Trek lore to give you any meaningful advice regarding the shuttle effects. My gut would say to make the bussards the same as the Enterprise and go with a red impulse glow for consistencies sake, but what do I know?
  • scifiericscifieric1122 Posts: 1,497Member
    This is terrific work! And so quickly! I can't render that fast.
    Chris2005 wrote: »
    Should I make the bussards on the shuttle match the Enterprise, or leave them as the original? Was the original intent to have them lit like the Enterprise?

    Also, should I make the shuttle's impulse engines red or blue?
    Ah, those are great questions, but I would turn it around and ask what you want to see on someone's shuttle craft? What would look right to you?

    Me? I think the shuttle bussards should be lit, perhaps fluctuate a bit in brightness, but not match the Enterprise. I would see it as a size issue. No doubt the equipment is slightly different and not merely a reduction in size / proportion.

    Red or blue engines. I never thought of blue. Why not try a render of which ever is your favorite and see how it looks?
  • Chris2005Chris2005678 Posts: 3,097Member
    TALON_UK wrote: »
    Excellent work, loving what you're doing with this, that hangar looks great. Afraid I'm not well versed enough in Trek lore to give you any meaningful advice regarding the shuttle effects. My gut would say to make the bussards the same as the Enterprise and go with a red impulse glow for consistencies sake, but what do I know?

    Thanks. :) Well, here is a video comparing the red and blue impulse engines and the bussards.
    scifieric wrote: »
    This is terrific work! And so quickly! I can't render that fast.

    Ah, those are great questions, but I would turn it around and ask what you want to see on someone's shuttle craft? What would look right to you?

    Me? I think the shuttle bussards should be lit, perhaps fluctuate a bit in brightness, but not match the Enterprise. I would see it as a size issue. No doubt the equipment is slightly different and not merely a reduction in size / proportion.

    Red or blue engines. I never thought of blue. Why not try a render of which ever is your favorite and see how it looks?

    Thanks. I tend to render stuff constantly, once one thing gets done rendering, I'm immediately compositing and when that's done, I begin working on setting up and rendering another shot, so I can export out of After Effects at one time and then post a WIP video.

    I've seen blue in some fan renders and stuff. Of course, in the original series they were white.
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  • TALON_UKTALON_UK2 Posts: 0Member
    Hmmm, on seeing that comparison shot I kinda like the blue a little more, perhaps because that is closer to the original look? Or maybe because the blue contrasts a little better with red markings on the ship? Not sure, but that looks a little better to my eye than the red. I couldn't really see any difference in the bussard effects, or is this shot just for comparing the impulse glows? Nice work either way.

    :thumb:
  • Chris2005Chris2005678 Posts: 3,097Member
    TALON_UK wrote: »
    Hmmm, on seeing that comparison shot I kinda like the blue a little more, perhaps because that is closer to the original look? Or maybe because the blue contrasts a little better with red markings on the ship? Not sure, but that looks a little better to my eye than the red. I couldn't really see any difference in the bussard effects, or is this shot just for comparing the impulse glows? Nice work either way.

    :thumb:

    Yea, the bussards are the same in both shots. :)

    I like the blue too myself.
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  • scifiericscifieric1122 Posts: 1,497Member
    Then blue seems to be the way to go. They're easier to see than the red as well. Nice work.
  • Chris2005Chris2005678 Posts: 3,097Member

    The end is near...
    scifieric wrote: »
    Then blue seems to be the way to go. They're easier to see than the red as well. Nice work.

    Will do. Thanks. :thumb:
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  • scifiericscifieric1122 Posts: 1,497Member
    Beautiful work Chris! Great job!
  • Chris2005Chris2005678 Posts: 3,097Member
    scifieric wrote: »
    Beautiful work Chris! Great job!

    Thanks. :D

    One can see the final video here:
    http://www.scifi-meshes.com/forums/showthread.php?80716-My-VFX-Star-Trek-TOS-Projects&p=600327&viewfull=1#post600327
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  • Chris2005Chris2005678 Posts: 3,097Member
    Almost finished with my Max conversion of Nightfever's Enterprise D. I need to add a lighting setup to the model and it's good to go. :)

    Render2Final.jpg

    Render4Final.jpg
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  • trekkitrekki947 Posts: 1,399Member
    Hi Chris,
    itA’s great !!! :thumb:
  • Chris2005Chris2005678 Posts: 3,097Member

    All glowing elements are done with Real Glow, including the Nav lights, blinkers on the back of the nacelles and the fast blinking strobe lights.
    trekki wrote: »
    Hi Chris,
    itA’s great !!! :thumb:

    Thanks. :D
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  • Chris2005Chris2005678 Posts: 3,097Member

    Had to work on the Hathaway somewhat since the start at this, so it matches the lighting and stuff. :)
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  • AresiusAresius359 Posts: 4,171Member
    Dang, that work even outdoes TNG-Remastered.....
  • Chris2005Chris2005678 Posts: 3,097Member
    Aresius wrote: »
    Dang, that work even outdoes TNG-Remastered.....

    Well, season 2 was botched, since it wasn't done by CBS Digital, so it didn't have the quality of season 1, 3, 5-7. Modern VideoFilm did season 4 after the season 2 issue, but they still weren't up to CBS Digital.
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  • Chris2005Chris2005678 Posts: 3,097Member

    Making more progress. :) The shots seem redundant, should I stick to the show or mix things up a bit and render some new angles?
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  • TALON_UKTALON_UK2 Posts: 0Member
    The latter I reckon. They only stuck to such boring and repetitive shots due to budget restraints which you of course don't have to worry about. So some different angles which still service the plot and loosely adhere to the intent and purpose of the original shots would be nice.
  • Vortex5972Vortex5972321 Posts: 1,202Member
    Both. :p

    I think that more interesting shots could certainly be done, so long as you don't go too wild with them. That Constellation class could also do with some weathering, if you can. It doesn't look very beat up and used.
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