Been gone a while, been learning some things with blender. Now i finally have a ship that's subsurfed and may not look like a crude cartoon compared to some others here.
Overall it's looking good, I mean it's not as good as some people's stuff here but it's a lot better than anything else I did before. The overall ship was inspired by a drake class destroyer from furtre armada at ky rinn studios.
I've had some problems. I wanted to do the forward torpedo tubes as flush holes in the hull but could not get them to smooth out completely, and the forward hull was too good to screw up, so I recessed them and made then openings inside the recesses.
The ship's streamlined to a minor degree to allow gas skimming of atmospheres, often to collect hydrogen or oxygen. The 3 platforms are going to be turrets, the structure on the underside will be a semi spinal mount cannon. The tower is a sensor mast that will have sensor arrays.
I plan to add a lot of bits, The engine section is all my doing, completely different than the drake I got the idea from. There seem to be some problems on the nacelle on the left side, don;t understand since they're duplicates of the first. May need to fix that.
Not going to have windows on it, weakens the hull and there's not a lot to see usually. It's a warship, not a cruise liner.
Any advice from any blender guru's (Koff polaris koff) would be appreciated.