Lol! keep going, i'm sure you'll get more replies... His legs look proportionally too short, perhaps the pose isn't helping... but this is your best yet.
Lower legs are filled in a bit more. They're still the most rushed part of the model, but at least they're closer to the reference image now... and a little less spindle-y than before:p
Jump looks pretty awkward since without shadows and reflections you can't actually tell when he's leaving the ground
Similarly, the footstep sound effects aren't matched to the actual footfalls, since I can't tell when they're hitting the ground.. final version will have appropriately matched sound effects:p
It turns out his feet actually weren't touching the ground at all:p
Need to come back to this at some point, had an idea for a follow up animation in keeping with the title of this animation, let's just say it might involve a centurion playing basketball- I mean pyramid
Posts
some more: http://www.youtube.com/watch?v=tDRBiuhIJ4g&fmt=22
Depending on how the middle leg is angled he can appear either too short, or too tall..
Either way that comparison reminds me I need to fill in that area with some more bolts, and pistons, and other stuff:thumb:
http://www.youtube.com/watch?v=kW82OiJ4Kv4&fmt=22
http://www.youtube.com/watch?v=DVaAdEagRTc&fmt=22
Jump looks pretty awkward since without shadows and reflections you can't actually tell when he's leaving the ground
Similarly, the footstep sound effects aren't matched to the actual footfalls, since I can't tell when they're hitting the ground.. final version will have appropriately matched sound effects:p
Shiny Metal Robots Can't Jump [WIP animation]
It turns out his feet actually weren't touching the ground at all:p
Need to come back to this at some point, had an idea for a follow up animation in keeping with the title of this animation, let's just say it might involve a centurion playing basketball- I mean pyramid