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3Dalt universe phoniex class starship

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Posts

  • FlankerFlanker0 Posts: 0Member
    jeffabby wrote: »
    added some weathering and adjusted lights slightly
    Looking different and with that I mean good. Its a bit too much weathering to my liking but that is a matter of taste ;) It might be because of what the ship has gone through anyway. Do like the layout of the windows as well.
  • jeffabbyjeffabby171 Posts: 32Member
    some of the windows are too big I created a layered shader using noise and luminosity in maya so I would not have to map the lights the weathering is diffusion so I might be able to reduce and randomize the weathering a bit I mostly automapped the hull in sections I am trying to utulize shaders and textures to help avoid UV mapping but it of course does not look as good as well mapped models any tips and tricks are welcome.
  • jeffabbyjeffabby171 Posts: 32Member
    the theory behind the drive system is a quantum mechanics based cross dimensional seam basically the rear turbines rotate opposite one another creating a a seam which the ship slides through in reverse meaning it pulls the ship into it and then pushes the ship out again at a different spacial location similiar to how it worked in Dune. traveling in the space between the space. weapons would be similiar energy based weapons but I will have to give it more thought.
  • liam887liam887322 SwedenPosts: 575Member
    What did you use to make the model?
  • jeffabbyjeffabby171 Posts: 32Member
    maya for modeling and texturing.
  • jeffabbyjeffabby171 Posts: 32Member
    added tag on shipside and grill for primary energy source
    92986.jpeg92987.jpeg92988.jpeg
  • jeffabbyjeffabby171 Posts: 32Member
    diffusion for weathering a seperate layer in the shader
  • jeffabbyjeffabby171 Posts: 32Member
  • jeffabbyjeffabby171 Posts: 32Member
    redoing the disc portion too much protruding stuff. going with a more streamlined look
    94893.jpeg94894.jpeg94895.jpeg94896.jpeg
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