Hey everyone,
This is my first big project modeling something, but I wanted you all to see what I was working on and tell me what you think. This project started out in Sketchup, and then I recently imported it into Blender. So I am wondering, do you think I should continue with this model, or start over? Right now I'm leaning towards working with this model, but I would like to see what you all think.
I look forward to your comments.
Here is the model so far:
Voyager_Bridge_04&.jpg
Voyager_Bridge_01&.jpg
Voyager_Bridge_03&.jpg
Voyager_Bridge_02&.jpg
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I don't really remember the Voyager bridge very well, but wasn't the ceiling higher? The guy in your renders doesn't look like he has very much headroom.
I would say though that your back wall, where the MSD is looks a little too curved, which might explain why the Bridge looks a little cramped.
Can't wait to see more!
I have been working mainly on Tuvok and Harry's consoles, so here's a screenshot:
Voyager_Bridge_05&.jpg
Of course, I am open to comments and (constructive) criticism.
And by the way, I have decided to make it completely in Blender, because the Sketchup version had some problems. Actually, it had a lot of problems. From far away it looked nice, but there were strange vertices, overlapping faces, etc. I'm guessing they're from the way Sketchup exports to .dae, and then Blender imports those files.
It still need so many little details like support struds.
Cant wait to see what you come up with. drop me a line if you need some reference material. (mesh)
GL mate.
Keep up the good work.
@SgtChainSaW: Thanks! I will keep that in mind... I haven't really used splines in modeling in Blender or any other program, so I haven't been using them, but maybe I will look into them on the Blender wiki. I believe you can draw them and then extrude them to whatever shape you want, which is cool once I get off my lazy butt and actually do it. And about the polygon count: I was aiming for a low-poly model for use in a (completely hypothetical) computer game, and to sort of get started and dirty with Blender's modeling tools. For now, Boolean modifiers and merging vertices seem to be my best friends. What program do you use? And by the way, that lighting fixture does look nice.
So anyway, thanks for all of your input, and I will keep you updated whenever I get some more work done.