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Lizzy's WIPs

124678

Posts

  • Lizzy777Lizzy777212 PNWPosts: 391Member
    Bouncing around some more. Trust me, there's no method here! LOL

    I just hope that things will come together in the end.
    What? Me, worry?
  • MelakMelak171 Posts: 0Member
    Sorry been absent a bit, where does the hand go?!
    The cockpit looks real nice though!
  • Lizzy777Lizzy777212 PNWPosts: 391Member
    Melak wrote: »
    Sorry been absent a bit, where does the hand go?!
    The cockpit looks real nice though!

    In the Command & Conquer games, the Hand of Nod statue is the crown on top of the NOD faction's infantry building. With the exception of C&C 2 where the hand itself IS the infantry building. You see it in the original C&C, C&C3, and the first person shooter title Renegade. In the concept art for Renegade 2, the Hand evolved from the ruins of a Soviet era statue of a giant hand holding a hammer. The hammer's head and handle had broken off, leaving the hand to grip a piece of old Soviet imagery.

    I'm not planning on recreating any specific building for my upcoming composition. But I do want people to recognize it as NOD iconography.
    What? Me, worry?
  • Lizzy777Lizzy777212 PNWPosts: 391Member
    Started work on the building.

    -edit-
    One more progress shot.
    What? Me, worry?
  • Ice-DragonIce-Dragon0 Posts: 0Member
    That building is looking really cool Lizzy777
  • Lizzy777Lizzy777212 PNWPosts: 391Member
    Ice-Dragon wrote: »
    That building is looking really cool Lizzy777

    Hey thanks!

    OK! I think I have it blocked out as much as I want without going too overboard.

    Gimme some crits here folks! First time I've tried to design a building.
    What? Me, worry?
  • publiusrpubliusr227 Posts: 1,167Member
    That is truly original. Wasn't the Emporer's ship called the Gripping Hand or something?
  • Lizzy777Lizzy777212 PNWPosts: 391Member
    Since I couldn't think of much else to add to this building, and since it'll be a background item, I figured I'd give it some textures and stick it in a test scene.
    82306.jpg82307.jpg
    What? Me, worry?
  • Lizzy777Lizzy777212 PNWPosts: 391Member
    Still moving away from the Klingon D7 base. I rebuilt the main hull (again...) and built a feather pattern.
    Then I flipped it back on its side and tried a couple of other hull configurations. Not quite sure which one I want to stick with yet.

    I'm leaning towards the sleeker, single hull version over the...chicken carcass looking version. :lol: The vertical twin-hull just hasn't been able to mesh out for me.
    82439.jpg82440.jpg82441.jpg82442.jpg
    What? Me, worry?
  • Lizzy777Lizzy777212 PNWPosts: 391Member
    And back to the Orca...

    Reworked the fuselage from nose to tail. Also made it 25% thinner, added the engine mounts, and chopped the tail down a bit. Lastly I constructed the tilt mechanism for the engines.
    82472.jpg82473.jpg
    What? Me, worry?
  • somacruz145somacruz1450 Posts: 0Member
    Nice :thumb: It feels a bit cramped overall (the parts seem a bit close to each other) but pretty beliveable. You might want to render the image with greater details since some are getting lost.
  • Lizzy777Lizzy777212 PNWPosts: 391Member
    Nice :thumb: It feels a bit cramped overall (the parts seem a bit close to each other) but pretty beliveable. You might want to render the image with greater details since some are getting lost.

    Kicked up the AA for these two images.

    Landing gear, close to 1,000 rivets on the tail, and some other details. More yet to come!
    82508.jpg82509.jpg
    What? Me, worry?
  • MelakMelak171 Posts: 0Member
    It's a curse isn't it? You model all the detail so you can save yourself some texture work, and instead of a bit cheap texture filtering you need lots of heavy AA.

    It's a mean looking craft though! with that big gun and the rocket pods (are these to spec by the way? SNEB 68mm? 100?).
  • Lizzy777Lizzy777212 PNWPosts: 391Member
    Melak wrote: »
    It's a curse isn't it? You model all the detail so you can save yourself some texture work, and instead of a bit cheap texture filtering you need lots of heavy AA.

    It's a mean looking craft though! with that big gun and the rocket pods (are these to spec by the way? SNEB 68mm? 100?).

    Before I wasn't really using AA. Mostly trueSpace's Adaptive setting since no AA looks like rubbish. The lighting I use for the clay renders can be time consuming, but to see the physical details? No kidding... It can be a curse! LOL

    And to think a lot of the tiny details will be lost when I use this bird in a scene.

    I'm basing the rockets on a 72mm variant. I forget if they're laser, IR, or wire guided. IIRC they have optics in the nose cone. Had to do some digging online to get an average length of 1.4m long. Which means when I get things to a point where it's nearly complete, I may need to adjust the size of some parts to get the proper scale.
    What? Me, worry?
  • Lizzy777Lizzy777212 PNWPosts: 391Member
    Completed the landing gear today. Next should be a mess of rivets, bolts, and panels.
    82575.jpg
    What? Me, worry?
  • Lizzy777Lizzy777212 PNWPosts: 391Member
    I was bored this morning so I built my very own hand-held ATOMIC RAY GUN!

    http://lady-die.deviantart.com/art/Atomic-Ray-Gun-169184571
    What? Me, worry?
  • Lizzy777Lizzy777212 PNWPosts: 391Member
    A missile launcher.
    82607.jpg
    srm4.jpg 189.9K
    What? Me, worry?
  • MelakMelak171 Posts: 0Member
    Ohh I like the raygun :D

    Nice missile launcher, too!
  • publiusrpubliusr227 Posts: 1,167Member
    Contact some water pistol makers--I'd like to see that. It looks even better than these--and they are quite nice.

    http://www.wetanz.com/holics/index.php?catid=4
    http://www.wetanz.com/rayguns/
  • Lizzy777Lizzy777212 PNWPosts: 391Member
    Melak wrote: »
    Ohh I like the raygun :D

    Nice missile launcher, too!
    publiusr wrote: »
    Contact some water pistol makers--I'd like to see that. It looks even better than these--and they are quite nice.

    http://www.wetanz.com/holics/index.php?catid=4
    http://www.wetanz.com/rayguns/

    You're too kind! The prop guns at WETA Workshop (they dd Lord of the Rings props IIRC) are fantastic. I don't think my work even compares.

    Looking at my ray gun model, it could use more work on it. For one the fins could be rounded off or better stylized. But for the utilitarian (for early Sci-Fi style), the rest is fine with me. I was thinking of building a volt rifle based on a plasma ball and a Van der Graaf generator.

    As for the missile launcher, I've been thinking of redesigning the JR7-D Jenner from BattleTech. More walking tank, less silly with legs.
    What? Me, worry?
  • Lizzy777Lizzy777212 PNWPosts: 391Member
    Here's a rough space station concept based on a dandelion.
    82647.jpg
    What? Me, worry?
  • kippakippa0 Posts: 0Member
    I don't know why but that pistol makes me think of it as a sex toy. Maybe it is just me with a dirty mind. :-)
  • MelakMelak171 Posts: 0Member
    I like the hexagonal panel thingies. hexagonal anything makes for an instant modern anything :D
  • Lizzy777Lizzy777212 PNWPosts: 391Member
    kippa wrote: »
    I don't know why but that pistol makes me think of it as a sex toy. Maybe it is just me with a dirty mind. :-)

    It isn't just you. At least not any more...
    Melak wrote: »
    I like the hexagonal panel thingies. hexagonal anything makes for an instant modern anything :D

    It's a rough sketch sorta thing. They're supposed to be solar panels or something like that. LOL dunno if I want to expand on that design or not. I still have OTHER things to complete first.
    What? Me, worry?
  • somacruz145somacruz1450 Posts: 0Member
    Lizzy777 wrote: »
    II want to expand

    Make them 7-sided ! :D
    Lame jokes aside, it looks pretty interesting although it feels a bit fragile at the moment. Looking forward to how will it evolve.
  • Lizzy777Lizzy777212 PNWPosts: 391Member
    Make them 7-sided ! :D
    Lame jokes aside, it looks pretty interesting although it feels a bit fragile at the moment. Looking forward to how will it evolve.

    A friend (and sometimes poster to SFM) came up with an idea for the Dandelion ship design that I really liked. A truly massive interstellar colony vessel, that drops "seed" ships in orbit around habitable worlds, then moves on to another destination. I might actually visit that design some time.

    Not much going on model wise. Detailed the Orca's tail section. Added rivets and control surfaces. Next are more bolts and rivets for the fuselage and some missing access panels. After that, all that's left are textures!
    82713.jpg82714.jpg
    What? Me, worry?
  • Lizzy777Lizzy777212 PNWPosts: 391Member
    Realized what day today was (my reality check bounced...) So here're my little robot eggs again

    http://lady-die.deviantart.com/art/Four-July-170023723
    What? Me, worry?
  • Lizzy777Lizzy777212 PNWPosts: 391Member
    I started building a laser for some reason.
    82829.jpg
    What? Me, worry?
  • Lizzy777Lizzy777212 PNWPosts: 391Member
    Anyone else dislike unwrapping a model? At least the fun part is next!

    -edit-
    Added the fuselage texture.
    82842.jpg82848.jpg
    What? Me, worry?
  • Lizzy777Lizzy777212 PNWPosts: 391Member
    MONO-THREAD GO!

    Fixed some alignment problems with the UV map and made 2 new potential textures. First is a simple tan and gray paint scheme. The second is a mottled camo where I kept the gray underside. The first attempt in my previous post didn't look right for a lot of reasons.

    OK folks, gimme some crits here!
    82882.jpg82883.jpg
    What? Me, worry?
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