I like how you've varied the panel colors slightly. The burn marks by the RCS thrusters is really cool too. How'd you do that?
The hull's basic shader is MR's anisotropic shader. The direction of the specular reflection is defined with a greyscale panel texture. For the variation of the hull's color I'm mixing that bitmap with the color texture. So each panel gets a different color tint in addition to the anisotropic effect. The burn marks are another texture layer mixed with the color texture. The different textures are all hand painted.
Updates (at least a few ). I'm still struggling with very annoying rendering artifacts. It seems as if the bump mapping is generating wrong specular reflections depending on the camera's angle. That's quite strange...
This is really gorgeous. The design has a wonderful hard science realism, and your texturing is subtle and top-notch. One comment: maybe a darker color or at least some scorching on the insides of the main engine nozzles to suggest they've been fired a few times?
This is really gorgeous. The design has a wonderful hard science realism, and your texturing is subtle and top-notch. One comment: maybe a darker color or at least some scorching on the insides of the main engine nozzles to suggest they've been fired a few times?
Thank you! The engines will be the next objects that will be textured. At the moment I'm working hard to finish the fuselage of the engine section.
A cool scene would be seeing this thing connecting to a supply station...
That's a good idea! But first I have to finish her. I'm currently working on a bunch of smaller details I wasn't totally satisfied with. Updates will follow...
but a question dos the ring rotated or is it just a hardpoint for extra weapons?
The ring is fixed. It houses a vast array of internal antennas and ECM devices. The hardpoints for the drone launchers are only an extra benefit. The main hull accommodates a small internal centrifuge for the crew.
Here are new updates. I changed a few details. Texturing is getting along quite good. In the next weeks I will have more spare time. So the project will certainly progress a bit faster.
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You already did, that's why you're on the header
The ship is highly automated and has a few autonomous repair units aka robots.
Then I am pleased. You may carry on.
Congrats on the header!:)
The hull's basic shader is MR's anisotropic shader. The direction of the specular reflection is defined with a greyscale panel texture. For the variation of the hull's color I'm mixing that bitmap with the color texture. So each panel gets a different color tint in addition to the anisotropic effect. The burn marks are another texture layer mixed with the color texture. The different textures are all hand painted.
and i count 3 type`s of missiles.
:thumb:
I'm currently collecting ideas for scenes, so if you have something special in mind...
Thank you! The engines will be the next objects that will be textured. At the moment I'm working hard to finish the fuselage of the engine section.
A cool scene would be seeing this thing connecting to a supply station...
That's a good idea! But first I have to finish her. I'm currently working on a bunch of smaller details I wasn't totally satisfied with. Updates will follow...
but a question dos the ring rotated or is it just a hardpoint for extra weapons?
The ring is fixed. It houses a vast array of internal antennas and ECM devices. The hardpoints for the drone launchers are only an extra benefit. The main hull accommodates a small internal centrifuge for the crew.