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Hundred wrote: »
I found an old model on my computer last night that I never really got too far on, it was supposed top be a shuttle. Well in any case, I turned it backwards and started adding stuff to it.
Thanks LockeFP, appreciate it much. :thumb:
In this image, they do look very Stomtrooper-ish. I think it's the color (white) of the armor though. In any case, how my lighting? I've been having trouble with it, and it still looks funny IMO. I gotto texture that corridor... too plain and too jagged.
BTW, they're not finished, still a lot to do to them.
With this one I was trying to go for the look of a very tough interplanetary, sub-light, passenger-freighter (or maybe a prison transport), that for whatever reason, was "accelerated" to above light speeds. And after decelerating several light-years away from the Sol system, passes through a dense asteroid field, and eventually crash lands on a semi-Earth-like planet. Only to be found several decades later by an interstellar mining (survey) ship. The ship (the derelict), was completely covered by volcanic ash shortly after it's crash, but was recently unearthed as the result of a massive mudslide, brought on by heavy torrential rains.
Maybe I should make the mud a grayer color, since it ash-mud.
Here's the wreck in all its pre-textured glory.
The last image in the set above is great. Perfect permafrost area, but the ice itself looks a bit too edged up. Maybe a few puddles here and there, or perhaps a thinner and more bled out edge? Not sure if that makes much sense . . .
And in case you're wondering what that thing in the water is, well it's an Oliff Anirike Light-Combat-Frigate. In other words it belongs with the insect guy, stingray-looking fighter, and the big ship with the purple glowies and spikes; that are seen earlier in this thread. Here's a better look.
ALSO: I need to adjust the shaders on the chairs, they look like three big, black blobs.
full size test render can be found here.
a few observations:
the fire tools are way too thin.
a black object is never black, but dark grey. so we can see the shadow on it, and it doesnt look so flat.
real life is never parallel and 90AÂ° angles. dont be afraid of the chaos.
angles always need bevel. even the planks of the floor
thats all i'm thinking of right now.
hope it helps