Still fiddling about in 3dsMax2009 with Homeworld2 meshes. They really do scrub-up well after a bit of polishing up. Here's a Hiigaran Battlecruiser. This is the actual in-game mesh and texture-set.
I didn't use bump or specular maps as I'm aiming to get the models looking like they do in-game (or as near as), hence no anti-aliasing, either (which actually just kills the detail in the lo-res texture maps, anyway).
The beauty of these meshes is that they can be animated fast and easily.
These are not the 'Fabio' LW meshes that have been hanging around the net for years. I extracted all new content and started from scratch on my own Max-native meshes. Same goes for all the textures (mostly converted out of .dds into .tga for easier use in Max when rebuilding the (fully-editable) colour schemes for the ships in Photoshop - every ship has a layered, editable colour (diffuse map) .psd file now). The orange/white/grey colour scheme here can be very easily to changed to grey and any combination of 2 other colours with just a few minor procedures.
Hope you like. The ultimate aim, as always, is to save out the entire library of textured meshes as a Max-native collection for anyone who might want them.