Greetings!

Welcome to Scifi-Meshes.com! Click one of these buttons to join in on the fun.

3Dmy own battlestar

123457

Posts

  • Davide_sdDavide_sd4 Posts: 0Member
    Whoah now there's 3 of you working on it ? :D Great job guys and Alexandre that Viper is looking brilliant ! :thumb: Can't wait to see more !

    we are in 5 now!
  • somacruz145somacruz1450 Posts: 0Member
    Davide_sd wrote: »
    we are in 5 now!

    Whoah that's more than the number of people working on the Ent Season 5 cartoon :lol:
    If I had a better laptop and didn't work on that one, I would get on board as soon as possible :D
  • Davide_sdDavide_sd4 Posts: 0Member
    Whoah that's more than the number of people working on the Ent Season 5 cartoon :lol:
    If I had a better laptop and didn't work on that one, I would get on board as soon as possible :D

    ohh don't worry about your pc, i really think you could create some extraordinary ship as you always did! please think about it! ;)
  • [Deleted User][Deleted User]2 Posts: 3Member
    Hey somacruz, thank you!
    as davide said , don't worry about your pc! you are a great modeler!
  • BolianAdmiralBolianAdmiral1114 Torrance, CaliforniaPosts: 2,560Member
    Again, with nillanth's permission, here is another Viper squadron sign, for his project. :)

    thunderpatrolfinalsmall.gif

    -BolianAdmiral
  • PearsePearse0 Posts: 0Member
    I love the detail on the mining ship and the paint job on the viper is cool.

    Somewhere along the way I've missed what this project is exactly, will have to go back through the thread.
  • [Deleted User][Deleted User]2 Posts: 3Member
    Hi,

    today, just modeling update, after a stupid virus, i lost the viper mark II files, so i decided to model a new mesh:

    test14h.jpg

    test13.jpg

    test12.jpg

    test11c.jpg
  • PearsePearse0 Posts: 0Member
    A shame to lose the original, but the new one's looking very good!
  • Ice-DragonIce-Dragon0 Posts: 0Member
    Great work on the Viper rebuild nilianth:thumb:
  • [Deleted User][Deleted User]2 Posts: 3Member
    Pearse, ice-D, Thanks!;)

    now i'm working on the cockpit modeling/texturing:

    testmap05.jpg

    testmap07.jpg

    testmap06.jpg

    bonus: the primus logo i did under Ai

    primus.jpg
  • Davide_sdDavide_sd4 Posts: 0Member
    Really great!
  • somacruz145somacruz1450 Posts: 0Member
    Great is not enough for this project :p Great work Alexandre ! :thumb:
  • BolianAdmiralBolianAdmiral1114 Torrance, CaliforniaPosts: 2,560Member
    That Primus logo is awesome! Why do you need me, when you have that level of skill? :D

    Like I said on AIM, the cockpit looks great so far.

    I'm still working on the Commander's quarters and CIC for you... the CIC will be the hardest, so the quarters will come first. :)
  • [Deleted User][Deleted User]2 Posts: 3Member
    :D thank you very much davide, somacruz and bolian admiral!
  • [Deleted User][Deleted User]2 Posts: 3Member
    Hello!

    today, i modeled and rigged the back landing gears bays:

    landinggearsbay01.jpg

    also some updates on the cockpit:

    cockpitup01.jpg

    cockpitup02.jpg

    cockpitup03.jpg

    and a little update on the motor part:

    up05.jpg

    C&C are always welcome:)
  • BolianAdmiralBolianAdmiral1114 Torrance, CaliforniaPosts: 2,560Member
    Beautiful work on the cockpit! :D
  • PearsePearse0 Posts: 0Member
    Cockpit's looking good!
  • [Deleted User][Deleted User]2 Posts: 3Member
    hello

    thank you bolian admiral, pearse ;)

    today, i modeled and rigged all landing gears: small video test:

    YouTube - vipermkII 1

    02f.jpg
  • [Deleted User][Deleted User]2 Posts: 3Member
    Awesome! How many tris is this?
  • [Deleted User][Deleted User]2 Posts: 3Member
    thank you isilmeriel!:)

    so some stats:):
    polycount 278 988
    tricount is 541 469

    i think finished model polycount will be between 300 000-310 000 poly for the HD version
  • [Deleted User][Deleted User]2 Posts: 3Member
    added, frontal landing gear rigged, weapons, starting nose detailing:
    YouTube - vipermkII
  • somacruz145somacruz1450 Posts: 0Member
    Wow the vid is really cool although a bit on the short/fast side. The landing gear looks perfect to me :thumb:
  • Davide_sdDavide_sd4 Posts: 0Member
    after long time i have the time to work again on the mining ship. hope to finish the modelling part today, and then...texturing...
    71089.jpg71090.jpg
  • YIIMMYIIMM179 Posts: 96Member
    Very nice work, both of you.

    Is that one Majahual?
  • Davide_sdDavide_sd4 Posts: 0Member
    i don't give it a name yet, anyway it's a mining ship :)
  • Ice-DragonIce-Dragon0 Posts: 0Member
    Great work on the mining ship Davide_sd & the Viper looks great nilianth:thumb:
  • [Deleted User][Deleted User]2 Posts: 3Member
    thank you all!

    great job on the mining ship davide!
  • BolianAdmiralBolianAdmiral1114 Torrance, CaliforniaPosts: 2,560Member
    Sweet mining ship... great detail! :)
  • [Deleted User][Deleted User]2 Posts: 3Member
    hi,

    started mapping:

    vipermark2.jpg
  • L2KL2K0 Posts: 0Member
    ton cylindre avec la petite lampe en bout d'aile, t'auras plus facile de l'atacher dans la mesh de l'aile et de l'unwrapper platement avec l'aile.
    telquel, on verra la couture.

    essayes toujours de garder la meme taille de gros carres partout.
    sinon, t'auras des probleme d'echele de textures, et c'est galere a regler.

    :)
Sign In or Register to comment.