Hello everybody!
Sorry for my very bad english!
I decide to reveal my battlestar for this new year!
So i started it 6 months ago, when i passed my exams, i stopped it during the summer holiday and restart it in the beginning of december. I use 3ds max 2008 and mental ray. the polycount is near 620 000 polys.
I haven't chosen the name of my battlestar yet
so stop talking and now..the pictures!
a small turret:
a cannon:
and now the battlestar!
and my favorite view!
that's all!
and again sorry for my very bad english!
if someone is interested, you can see some good wip on the french website
www.3DVF.com, Le Magazine Online de la 3d Francophone
Posts
Great work nilianth
Seriously cool work, man... can't wait to see more.
os: windows XP x64 edition
cpu:intel core 2 quad Q6600 oc 3.4ghz cooled by the gigabit 3d galaxy system
mainboard: msi p35 platinum powerup edition
6go ddr2 800mhz
gpu:amd hd 2900XT 1GO overclocked edition cooled with the zalman vf 1000 system
in the beautiful box A+ case twin engine tower!
next summer, i will change my computer to a dual xeon based system with dual nvidia quadro fx 3700 and 16go of ddr2 fbdimm:rolleyes:
But seriously, that's one heck of a machine I'm waiting to see what more can you squeeze out of it !
Definitely following this one.
Are you going to create some animations? With that level of details you can take very great close-ups!
I think i will create some animations for my demoreel, after this battlestar, i will model the pegasus, and a cylon basestar, i am on 2 other models actually, the viper mark II and the cylon raider, i think i will made a big animation with all of my bsg models.
here my viper mark II, unfinished, it need to be all retextured:
here a start on my cylon raider:
Here are 2 wireframes:
and here a little update:
I remember seeing another Battlestar with such detail here on SFM. It was like a multi-million poly beast.
What's your poly count so far?
It's looking spectacular though. Are those windows in the middle section? Do Battlestars have windows?
Wow, this is an amazing model so far. It really does look as detailed as the studio version. Fantastic job!
Adalla: These battlestars ?
http://www.scifi-meshes.com/forums/3d-wips/2439-strikestar-sirius.html
http://www.scifi-meshes.com/forums/3d-wips/16891-battlestar-titan.html
They are better than mine!
small update:
i have a question for you: in the center of the image we see 3 tubes; everyone create an 'S' curve...how did you do that curves? Are 2 cilindres with bend modifier?
For the tubes i use splines with render enable in viewport and renderer. I use a radial thinkness for my splines.