This is one I've been working at off and on for a month or two now, but it's not finished by a long shot.
I was rebuilding my dockyards model when I realised I needed some bays for shuttles and raptors to be stowed away in, so it made sense to base them on the ones that battlestars have. And then I completely forgot about the shipyard and concentrated on making this an accurate model in its own right. Well that's the goal, anyway. I've gone through a whole lotta references to make sure I'm getting things right, but it's my first major model, so at the same time I'm learning how to do some of the basics.
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Thanks for all the praise, guys. The textures at the moment are just placeholders, but I'm planning on dealing with that floor sooner or later and adding a lot of dirt. I don't really understand how to do uv wrapping, but I gather that that's what I need to master next. It all looks too clean and shiny right now.
Here are a few more pics. The intercom unit took me hours to do and it's actually way too detailed since it's such a minor feature when seen from a distance, but it taught me a few things. I tend to go a bit nuts on detail and then complain when it takes forever to render.
gp
Right now I'm working on the Pegasus version of the bay. It mostly just has extra lighting so it should be done soon.
We saw it very briefly at Cain's funeral and there a few shots of it in Razor as well. The structure is unfortunately unchanged from Galactica's(you'd think it'd be more advanced in some way), but that's helpful for me.
Hehe, thanks. I spent a long time looking at them too, as well as going through all of season 1 and 2. It's funny because I'd always taken it for granted that the set was just a number of identical slanted pillars, but it's really so much more complicated. I'm confident that I'm making it as accurate as I can from the available resources, but I'm constantly noticing little details I've missed. I have a very long to-do list.
Sure, I'll post something tomorrow with my latest progress.
I made the clock from "33", put together the door(I think the proportions are a little wrong in places, but it'll do) and worked on the Pegasus version, which has different colouring, loads of (kind of gimmicky) fluorescent lights and a computer/telephone combo instead of the intercom boxes that Galactica has. I also noticed the lighting is more subdued, but I'm still figuring that out. I'm gonna make some wallpaper sized renders soon using the computers at uni, maybe once I've modeled more clutter. Everything still looks too clean and empty.
Awesome work. I have launch tubes on my list of things to build for my viper project. You set a high bar.
Don't forget to share this stuff over at lonaf too John.
It does look a bit like that, only with a modern QWERTY keyboard layout. From what I can tell, the keyboard is on hinges so it can be folded up. Funny how they put so much detail into something that's seen for a few seconds at most. Though I do have my suspicions that the "keys" are a printed sheet of paper.