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3DStarTrek DS9

13468920

Posts

  • tobiantobian226 Posts: 1,600Member
    Looking good, but it is really hard to tell because those shield sails change the outline a lot :D
  • gpdesignergpdesigner203 MontrealPosts: 323Member
    update . .
    I did some work on the Promenade section of the core and slapped a few thing together for a render . . . . Things seem a little off, first I think the promenade section roof is too high but it's hard to tell, and I seem to have lost the scale perspective, maybe that's because I don't have little details to bring that out . . anyway I am looking for some ideas today . . maybe I can fix this is short order .
    gp
    45964.jpg
  • psychopsycho0 Posts: 0Member
    fantastic work! can't wait to start my v2 :D
  • floodcasso2floodcasso2259 Posts: 124Member
    looks top notch to me! Keep it up!
  • AresiusAresius359 Posts: 4,171Member
    Looks good.
  • gpdesignergpdesigner203 MontrealPosts: 323Member
    Thanks gents, glad yall like the progress . . .
    @psycho, what is V2 ?

    Here is a quickie shot . . .
    gp
    45968.jpg
  • Ice-DragonIce-Dragon0 Posts: 0Member
    :eek!: Fantastic work gpdesigner:thumb:
  • tobiantobian226 Posts: 1,600Member
    Looking good.. Is that burning I can smell? :D
  • gpdesignergpdesigner203 MontrealPosts: 323Member
    tobian wrote: »
    Looking good.. Is that burning I can smell? :D

    not my computer . . . I have a quad core with 3 gigs rm . . . I don't even feel it . . .:D
    Update . . progress continues . . .
    current status . . . I need to thin the ribs on the promenade section . . .
    gp
    45972.jpg45973.jpg
  • gpdesignergpdesigner203 MontrealPosts: 323Member
    tobian wrote: »
    Looking good.. Is that burning I can smell? :D


    The funny thing is I have no idea what the poly count will be on the outter ring with the pilons on it . . . ha ha ha

    there is so much detail out there I can't even fathom it.
    gp
  • EBOLIIEBOLII204 Posts: 360Member
    I didn't realize you were using LW.......superb

    the mesh that is...
  • tobiantobian226 Posts: 1,600Member
    The greeble pits will eat a lot of polies, as will all the subtle detailing!

    Looking cracking though, you're making good progress!
  • gpdesignergpdesigner203 MontrealPosts: 323Member
    EBOLII wrote: »
    I didn't realize you were using LW.......superb

    the mesh that is...

    OOHhhhh! . . . that was an LW slam . . .
    you bum . . :D
    gp
  • psychopsycho0 Posts: 0Member
    gpdesigner wrote: »
    @psycho, what is V2 ?

    version 2... i build ds9 myself once, never finished it, but i always wanted to give it another try ;)
  • gpdesignergpdesigner203 MontrealPosts: 323Member
    psycho wrote: »
    version 2... i build ds9 myself once, never finished it, but i always wanted to give it another try ;)

    got any images? . . . . lets see it
    gp
  • psychopsycho0 Posts: 0Member
    voila
  • DerekDRPDerekDRP0 Posts: 0Member
    Awesome work Sisco would be proud.
  • AresiusAresius359 Posts: 4,171Member
    Oha! :eek:
  • gpdesignergpdesigner203 MontrealPosts: 323Member
    that's awesome psycho . . . this looks pretty dang good . . .
    funny how I can look at your ds9 and be so familiar with it . . . I guess it is the same for you when you look at mine, it's almost like saying . . "Oh . . i remember that part" . . . :D
    How many polys in that puppy . . ?
    gp
  • JeffrySGJeffrySG321 Posts: 477Member
    Looking friggin' nice GP! You've really been plugging away on her! :D

    How about posting a wireframe on the next update for us to look at?
  • homerpalooza67homerpalooza67228 Posts: 1,891Member
    I wonder what would have happened if Ambassador Sinclair and Drall accidentally took the wrong station back in time...:lol:
  • gpdesignergpdesigner203 MontrealPosts: 323Member
    JeffrySG wrote: »
    Looking friggin' nice GP! You've really been plugging away on her! :D

    How about posting a wireframe on the next update for us to look at?

    sure . . of course there is one section I am embarrassed about but NP
    gp
  • JeffrySGJeffrySG321 Posts: 477Member
    gpdesigner wrote: »
    sure . . of course there is one section I am embarrassed about but NP
    gp

    oh stop it! we'll be the judge on whether or not you need to be embarrassed by it! :lol:

    jk - I'm sure it looks fine!

    I am always curious to see peoples wires because I feel like I do things in such a stupid way sometimes...
  • psychopsycho0 Posts: 0Member
    gpdesigner wrote: »
    I guess it is the same for you when you look at mine, it's almost like saying . . "Oh . . i remember that part" . . . :D

    exactly :D

    it was only about 350k polys or so... can't really remember...
  • gpdesignergpdesigner203 MontrealPosts: 323Member
    trying to get wires now . . i did some renders in LO but they were to aweful to see anything . . going to do section grab in Modeler . .
    gp
  • gpdesignergpdesigner203 MontrealPosts: 323Member
    here are the wires . . . .
    image 4 the dsails are my shame . . . . I tried everything I could to not have to triple that section but i just wouldn't render correctly without it.
    Anyway . . . .
    gp
    46016.jpg46017.jpg46018.jpg46019.jpg46020.jpg
  • gpdesignergpdesigner203 MontrealPosts: 323Member
    last image . . . . .
    gp
    46021.jpg
  • tobiantobian226 Posts: 1,600Member
    There's no better way to stop people asking for wires, than giving them wires :D

    Such as this :devil:

    Looking cracking. There's only really a few points I can see for optimisation, though it's hard to see if your edge bevelling is excessive or not, as we can't see that close :D
  • JeffrySGJeffrySG321 Posts: 477Member
    ahhh... now that's what I'm talking about! I don't know... they look really clean to me GP! Thanks for posting them!! :D nice work mate!

    And tobian... I think you have one bad poly in the screen grab... no, no, no, the one on the lower left... down a bit, little more... yeah that one...
  • AresiusAresius359 Posts: 4,171Member
    Hm. I'm not good in analysing wires. :? Be it so, looks good.
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