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3DRetextures of Coxxon's BSG Models

FuryofaseraphFuryofaseraph0 Posts: 0Member
edited January 2011 in Work in Progress #1
I was sick a few days ago, and in my semi-delerious state, I decided to play with the textures for Coxxon's BSG models.
I discovered that within the JPEGs the vectors paths are left intact, so I made use of them.
My basic thinking for the Galactica and the Pegasus is this: The older mk II vipers had a white and red theme, while the older galactica had a gunblue thing going. the newer Mark VII vipers had the gunblue thing goin, while the newer Pegasus had a white and red theme. I thought this a little flip-flopped, so I reversed it. ^_^
coloredpegasusal8.jpg

The other thing that could be done is this:
fighterskinsbr1.jpg
Reverse the scheme from the other direction. Just for kicks.

Have pity on the Rusted mkII
vipersah1.jpg

Beauty shot of My battlestar
mybsgtl5.jpg
50822.jpg
Post edited by Furyofaseraph on
«134

Posts

  • SastreiSastrei171 Posts: 0Member
    WOW!!! The different Viper textures are especially awesome.

    I discovered the same thing doing work for the BSG HW2 team, but I only used it for better glow and spec maps.

    If you can snag Coxxon's permission, I'd love to see these retextures released. Perhaps new schemes for the Civvy liners besides just the little blimps, like the Cloud 9 and Spacepark, if they're still intact?

    It can be tricky given the psychotic amount of overlaid maps on some models, but AO bakes can do some nice things for the models too.

    -Stefan-
  • [Deleted User][Deleted User]2 Posts: 3Member
    are there a before and after shots?


    what did looks cool.
  • black campbellblack campbell0 Posts: 0Member
    Funnily enough, the white and red Viper Mk VII was done by the Hasbro guys on their Titanium line of diecast toys. Black Mk II's with blue stripes, as well.
  • miragemirage0 Posts: 0Member
    I really like the look of Galactica with the Blue and White color scheme. Part of me wants to see how the Pegasus would look with the same colors. Nice work and if you have orthos of the Galactica with the new colors I would love to see them. :thumb:
  • lancerlancer0 Posts: 0Member
    ooooh, that's sweet. I'd like to see the textures released.
  • black campbellblack campbell0 Posts: 0Member
    I like the white/blue as well.
  • MajesticMajestic0 Posts: 0Member
    So do I, it looks great.
  • FlyingmonkeyFlyingmonkey0 Posts: 0Member
    The mark VII with the retro-texture actually looks quite fitting, well done!
  • XRaiderV1.7XRaiderV1.7226 I have absolutely no ideaPosts: 1,074Member
    I'd like to see more ships get this treatment, very, very nice stuff.
  • FuryofaseraphFuryofaseraph0 Posts: 0Member
    I haven't forgotten about this
    presidentialescorteg7.jpg
  • motive-alloymotive-alloy0 Posts: 0Member
    Wow, now that's what I call a Scarlet Squadron. :thumb:
  • miragemirage0 Posts: 0Member
    I like it... Looks good... I take it the vipers are the colonial one assigned escorts? I look forward to more updates.
  • DarkoneDarkone177 Posts: 258Member
    I like the different approach to your models!
  • XRaiderV1.7XRaiderV1.7226 I have absolutely no ideaPosts: 1,074Member
    real nice work.
  • FuryofaseraphFuryofaseraph0 Posts: 0Member
    I hate the fact that Vipers have a monopoly as colonial fighters.
    So here's to saying goodbye to that.
    colfighters2xw3.jpg
    I know that's a starwars ship in there, but I couldn't resist. It looks good in BSG colors.
    Also, there is a VTOL craft. That's for marine support and strike in atmosphere. Inspired by the thread in the head-banner. I will probably end up making a Two-Prop version like in his thread, lol.

    Enjoy.
  • FuryofaseraphFuryofaseraph0 Posts: 0Member
    mk VII colors.
    fighters2yy7.jpg
  • AresiusAresius359 Posts: 4,171Member
    They look interesting.

    There's a Jedi fighter that has a red-white colour scheme, but I have no images here.
  • FuryofaseraphFuryofaseraph0 Posts: 0Member
    I know that's a starwars ship in there, but I couldn't resist. It looks good in BSG colors.

    I know, Aresius, lol.
    I still think it looks good in BSG colors, good enough to swallow it as BSG.

    In other news - I've redone the Basestars. I've tried to give them a more menacing look. The series textures looked benign - which contrasts well with their evil intent, but I wanted to see what would happen if did away with that contrast.
    battlestarsll3.jpg
  • FuryofaseraphFuryofaseraph0 Posts: 0Member
    helisuy7.jpg
    Another helichopper for the Colonial Marines.
    Texturing begins tomorrow, it may have to wait till I get home from work.
    Thanks to Howard Day for the concept.
  • B.J.B.J.1 Posts: 0Member
    Cool! I like the variations on the Basestar configuration. Did you come up with those?

    You said in your first post that "within the JPEGs the vectors paths are left intact". Could you go into some more detail about that? I've opened the files up in Irfanview, GIMP, and probably a couple other programs, but I'm not seeing what you're talking about.
  • FuryofaseraphFuryofaseraph0 Posts: 0Member
    I did come up with the variations, but honestly, it just seemed a logical progression.

    If you open up some of the textures in photoshop and go to your Paths palette you should see what i mean. I use Photoshop CS2, I don't know if that makes a difference. Also, not of them have the paths. The basestar textures do, as do the Battlestars and the Vipers. The Defender, and Celestra do not, for example.
  • LonewriterLonewriter236 Posts: 1,078Member
    I have PS CS 3 so I'll have to try this myself. They look great. Thanks for the tip.
  • FuryofaseraphFuryofaseraph0 Posts: 0Member
    Heavy chopper is mostly done being painted.
    perytonwv0.jpg

    "Viper MK2" colors with marine green.
    chopper2st5.jpg
  • [Deleted User][Deleted User]2 Posts: 3Member
    Holy Cow... You're textures are simply Amazing. I love the changes you have made, and also have looked at you're low poly thread. I am intrigued by the amount of detail you have. Sensei...Teach me... LOL. Sorry, I'm not trying to hijack your thread, but I am astounded by your texture work... I am a low poly modeler. and am curious of your opinion. my work falls far from yours. This is a Cylon Skirmisher loosely based off of Todd Boyce's. I will show you my model VS his JPEG. Any help I can get. Please tell me what you think... Also C&C would be great...

    Anyhoe,

    skirmisherinvge3.jpg
    skirmisherxf6.jpg





    Thanks...

    D
  • FuryofaseraphFuryofaseraph0 Posts: 0Member
    [Reply=DnKids]
    My textures are far from great, I would say I am moderately skilled. I need to get better at my weathering techniques (the heli's dont have weathering yet) and I feel like there are a lot of empty spaces in my textures.
    It looks like you have a pretty solid start. It looks like the "snout" could stand to be narrowed and possible extended.
    When I model or texture, I try to keep Neil Blevins' "rule" of composition in my head.
    That helped me a great deal when I work on things. I know a lot of people may be bothered by the "formulaic" nature of that type of thinking, but those of us blessed with technical thinking can benefit from it.
    [/Reply]

    raptor2du8.jpg
    In other news. I think thats most of the small-craft. I would love for coxxon to model out a Blackbird, but I shall not hold my breath
  • Road WarriorRoad Warrior207 Posts: 815Member
    Interesting. Very inspiring.
  • AresiusAresius359 Posts: 4,171Member
    Indeed. And cool nonetheless.
  • B.J.B.J.1 Posts: 0Member
    Just so I'm clear, you use the paths in the original file as a starting point, and come up with your own textures from scratch? I mean, you aren't just recoloring the original textures, are you?

    As for the paths, I'm still not seeing them. Maybe someone can provide a SVG file or something with them? GIMP can open Photoshop files too, but I'm not sure how much info will convert.

    You've got a nice looking air wing going there! :thumb:
  • FuryofaseraphFuryofaseraph0 Posts: 0Member
    I used the paths to block out most of the texture basics with single-color layers. I then put some textures on overlay to give it a bit of a pattern. I then used other paths to set up the beveled details. The weathering and rust is all mine, nothing but brush strokes.
    I don't know what it would take to see the paths in the JPEG format, i just know that I do.
    Let me do some research.

    BTW: has anyone heard if Coxxon will be doing a Valkyrie or Blackbird?
  • B.J.B.J.1 Posts: 0Member
    Cool! Sounds very similar to how I created my Viper profiles.
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