i like how u have used an avi file to do the water part after...what would be better is to try the effect manually in max, it will make for a better result:)
jason
hmm i am not quite sure how i will modify it..i am going to however work on my own and see if i can get a decent result.
thanks
jason,
oh i would also like to know the plugin for max..lol
it looks very promising actually, when i get it i will have to play with it abit...im not sure how i would apply it to get kawoosh, but it looks good for doing water stuff. so hmm i will see indeed.
jason
remember the stargate effect isn't water, it's a gas blasted down into water, then rising straight back up to the surface again, so you'll have to make it movie like a gas, and have it emitted with some sort of gravity, then half way through invert the gravity
this is funny. there are so many ways to try it, but actually getting it to work is a different matter. I've tried to use a wind influence on my particles to get that effect, but it didn't work.
remember the stargate effect isn't water, it's a gas blasted down into water, then rising straight back up to the surface again, so you'll have to make it movie like a gas, and have it emitted with some sort of gravity, then half way through invert the gravity
Actualy it's air blown out of the exaust of an jet engine placed over a pool :devil:
I have air ... the pool can be aranged ... anyone for a jet engine ? :flippy:
I'm not sure, but if one filled the gate with a glu3d particle source, and set the adhesion to high, then moves a sphere from behin through the load of particles, maybe that sphere would drag enough of them with it to simulate a good looking kawoosh bubble...however it is unlikely that it could simulate the effect of air blasting fast into water what makes it look "evolving"...why can't there just be such a nice plugin for max, too?
hmm yer, the idea of a sphere or object going through the glu3d thing could be useful for creating appropriate ripples for when a person enters the gate, im not sure i havent really looked at it yet...lol
thanks
Jason
TRUE :flippy: Too bad no 3d app can replicate that ... still the best bet to create a more realistic effect would be particles. It adds randomness. But it seems you have to be a rocket scientist to know how to use particles ...
Would a plug-in like this do the trick for the stargate ka-wooosh?
They have a lot of AVIs of water being poured, etc.
Yeah, I know it costs, but there is a freebie download, too
-joel
Glu3D is a complete plugin system that makes easy making liquids in Discreet's 3dsmax. Glu3D uses particles to simulate the liquid behavior, and a multi-resolution polygonal surface is also generated to display the liquid surface.
actually, in LW, it's a simple series of "wind" "emitters" and "collision" events. I saw a demo of it a while ago, LW dynamics managed to simulate it rather effectivly
actually, in LW, it's a simple series of "wind" "emitters" and "collision" events. I saw a demo of it a while ago, LW dynamics managed to simulate it rather effectivly
It may be a simple series ... but actualy getting it as acurate as posible is a diferrent matter. It's easy to say ... just add particles , wind , gravity , mad cows and Benders . But as everyone can see there are no good solutions to the problem (with particles) ...
That's actually vastly better than I thought anyone could accomplish considering how chaotic and irregular the original was, I thought the calculations required would bring a computer to its knees. How is that done?
Depending on the res its not a slow render... In the low res previews i was geting about a frame every 11 seconds. and animated... Not that bad actualy... A tad stiff maybe but thats just me beign a bad animator
Ill render a new preview out a little later and upload it to show...
yeah the problem for me is it's either one or the other - the dynamite fluids have good motion, but they don't look like the bubbles of the show's effect, but if I was to do the bubbly look I'd never get it to animate right
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jason
jason
This kawoosh effect of IRML in LW is great. Awesome job :flippy:
Does anyone know this plugin for max
thanks
jason,
oh i would also like to know the plugin for max..lol
3DAliens - A new way of cg fluids simulation
Glu3D - 3ds max - Plugins For AdobeAR Software - Bedagi.com
looks promising:)
jason
jason
Actualy it's air blown out of the exaust of an jet engine placed over a pool :devil:
I have air ... the pool can be aranged ... anyone for a jet engine ? :flippy:
thanks
Jason
TRUE :flippy: Too bad no 3d app can replicate that ... still the best bet to create a more realistic effect would be particles. It adds randomness. But it seems you have to be a rocket scientist to know how to use particles ...
Would a plug-in like this do the trick for the stargate ka-wooosh?
They have a lot of AVIs of water being poured, etc.
Yeah, I know it costs, but there is a freebie download, too
-joel
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It may be a simple series ... but actualy getting it as acurate as posible is a diferrent matter. It's easy to say ... just add particles , wind , gravity , mad cows and Benders . But as everyone can see there are no good solutions to the problem (with particles) ...
Ill render a new preview out a little later and upload it to show...
Btw IRML I love the partical kawoosh you did
Under a meg Xvid...
I also added in the white flash in at the begining.
Arnt all the partical tools able to use the same force controlers in LW like it is max? Or is it a plugin specific thing?
(curse you and your amazing talent!!!! )