Oh sorry, of course you can do with it what you want. It's your property.
I was just a bit annoyed as I sent you a mail because the object and have received no response.
it doesn't help that every time a request is made publicly some hanger-on will presume to speak for me with a snarky elitist retort about how 'the little guy' doesn't deserve it - I'm really not like that
I've had dozens upon dozens of requests over the years. I stopped replying because it was always a waste of my time, if I gave out a model they would never use it, or if I explained my reasons for not sharing I would sometimes get abuse. There was even this guy KnightRider who bad-mouthed me all over the internet because I didn't give him a model - that sort of thing really puts you off showing your work publicly
I know you didn't do anything like that, I'm just saying why I gave up responding, no offence intended by this but before I finished the model you had 1 post in 6 years of this thread, now it's finished and you're posting and sending me PMs, that's fine, but can you imagine how many others also do this? I'm treating you the same as everyone else who shows up out of nowhere asking for stuff, I don't mean anything personal by it so you shouldn't get 'annoyed' with me
I guess that we as users have no chance to get this object. The only get selected user.
Unfortunately ... :mad:
I understand how you feel, but I've learned to accept that little unfortunate reality... which is why I'm eternally grateful to guys like Raul Mamoru, who've made so many great models of which I've had the privilege of using before anyone else and JMoney, who let me play around with Prologic9's Enterprise D he made outstanding textures for, before he even finished it completely... a lot of people don't do public stuff much anymore or ever, because people's work gets abused, e.g. sold by others on websites, etc. so they only trust it with a few people, and expressing anger will only make you angrier, and put off people from ever giving the possibility a thought... and I don't think it's so much anger, as it is envy... I certainly have a lot of that...
So, the most I can do is sit back, look and imagine what I could possibly do with such quality models...
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
I've been watching this ever since it started and for a time thought you had stopped working on it. It's good to see it's now finished. You've done wonderful work here; cheers.
How about learning to make your own quality models?
Well, I am modeling my own SFA drydock... but I still need to a lot of practice, etc. to get to the level of IRML's and others models... not to mention, I'm not a good eyeball modeler, at least on complex things... as for modeling in general, it's because I took off on an animation track rather than modeling... so my modeling skills lack at present, so I either use what I can find or do without, for the time being.
But I don't want to derail the thread.
AMD Ryzen 9 5900X Gigabyte RTX 3080 Gaming OC 12GB 1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD 32 GB RAM Windows 11 Pro
IRLM, you have such amazing skills, I wish I had half your talent. Would you mind if I asked for some tips on texturing when I get back to my Nova class retexture? Next to the Nova, this is my favorite ship. Great job.
Absolutely amazing work IRML!
I've been following this thread ever since I started my first ST ship and I have a question: Could you tell me the method you made the intersection between the body and the saucer? http://www.scifi-meshes.com/forums/attachment.php?attachmentid=78651&d=1265818421
I haven't figured it out yet though I watched that pic several times. I start a new one soon which also has complicated intersections and any help would be appreciated.
Absolutely amazing work IRML!
I've been following this thread ever since I started my first ST ship and I have a question: Could you tell me the method you made the intersection between the body and the saucer? http://www.scifi-meshes.com/forums/attachment.php?attachmentid=78651&d=1265818421
I haven't figured it out yet though I watched that pic several times. I start a new one soon which also has complicated intersections and any help would be appreciated.
they were simply built separately, if you look at reference of that area you can see the saucer has a recess in it, so I didn't have to blend them together, just a male and female shape was enough
they were simply built separately, if you look at reference of that area you can see the saucer has a recess in it, so I didn't have to blend them together, just a male and female shape was enough
I remember some concept sketches from the old Star Trek Communicator magazine from when the ship first appeared in First Contact and they showed a saucer separation. It was (of course) never seen on screen, but the ship was designed to separate, so there are seams where it would do so.
I remember some concept sketches from the old Star Trek Communicator magazine from when the ship first appeared in First Contact and they showed a saucer separation. It was (of course) never seen on screen, but the ship was designed to separate, so there are seams where it would do so.
The original concept drawings included the idea of a separation mode, but when they modified the ship from movie to movie the neck got fused together at some point along the way.
the nemesis model still has a separation line, and I have built it as such that if I ever want to show it separating it's just a case of adding in the details
To be perfectly honest, I'm happy they never canonised the idea of the Sovereign-class being able to separate. The Ent-D looked good separated, and I think the original Ent would also look very nice (they amde hints that the original Kirk-Enterprise could do that, they just never showed it). But lacking a neck, the whole idea of separation becomes somewhat messy the bigger the separation planes become... In my view, the Prometheus was, while a nice idea for a warship, a terrible idea for Starfleet...
@IRML:
Actually, I mean the method you made the intersection itself, that flat surface on the upper side of the body where the saucer connects to. It does look like you didn't distort the mesh so is it some kind of ms smooth?
BTW: Where would they put the impulse engines for when the ship is separated?
Pretty much the only place on the model that somewhat makes sense is this (some game model).
@IRML:
Actually, I mean the method you made the intersection itself, that flat surface on the upper side of the body where the saucer connects to. It does look like you didn't distort the mesh so is it some kind of ms smooth?
The original concept drawings included the idea of a separation mode, but when they modified the ship from movie to movie the neck got fused together at some point along the way.
Yeah, that looks like the sketch I was talking about. I'm surprised John Eaves didn't include that one in his sketch book about designing the ship. I guess he left it out because it was never realized. If the hull was ever "fused," it wasn't on the big model they made for FC, it has the separation line. Probably just the ILM CGI models (and some fan models) have it as one piece.
The separation plane isn't indicated on the MSD, nor is there a second bridge indicated, so I'm guessing the decision to have the ship not separate came early in production.
BTW: Where would they put the impulse engines for when the ship is separated?
Pretty much the only place on the model that somewhat makes sense is this (some game model).
I don't like that t all. I'd find another spot for the. Maybe they could pop out of the sides or top.
Not that location doesn't make sense at. Completely off center of mass of a engine certain producers call a "rocket" (which I doesn't believe.)
Post 983 shows where the impulse engines should be on the Stardrive. Those (useless) black/gray blocks on the back off the pseudo neck of the Sovereign is the best location. Specifically the center two on either side of the red stripe and there is no need to modify the location extravgantly.
Most people believe that they have light up tech to show that it does something. But Defiant, The Romulan Warbird, the Nebula Class, and other ship frequently show that impulse engines don't have to glow. I would simply change those gray black blocks to be more like low profile vents and no is the wiser while the ship retains it's original look.
Sorry IRML I didn't mean to ask about releasing the model ya did a great job at it.
I tried to make the ship myself but always run into a bump on the road on 3D max I use the saucer section and the nacelles weren't hard to make but I always have trouble making the stardrive. If someone wants to provide a tutorial of the how to make the Sovy stardrive I would love ya. But when I do make the sovy I would make alot of the parts by mesh rest by texturing which are the ones that are painted on the ship.
if you do plan to make the seperation it would be cool to see.
Yes, I guess that's what I saw on the side view. The rounded part at the end of this bit connects to the body by the black panels on both sides which is intrigue me.
Merry Christmas!
In one of the "Star Trek - The next generation"-books they seperate the Enterprise E. So its not implemented in the movies, but its a feature of the ship.
Books often go where the movies can't and author's don't often do the research necessary to make that sort of call (especially) Trek authors. Eaves simply didn't have the time to place the necessary features on the ship for separation.
Missing Sovereign features
-Lateral sensor arrays
-warp core ejection hatch
-Stardrive impulse engines
-the yacht and turret cannot exist in the same location with docking mechanisms
-insufficient escape pods
-not one lateral gangway entrance for starbase umbilical
-lack of aft torpedo coverage (Original version)
-lack of aft phaser coverage (original version)
-none of the added aft saucer tube make any sense
It seems Eaves created much of the detail merely off details of the Enterprise D. Maybe he had a more concise plan but it certainly doesn't look like Sovereign had the same attention to surface detail as the Intrepid or Galaxy.
Posts
I was just a bit annoyed as I sent you a mail because the object and have received no response.
Sorry ....
it doesn't help that every time a request is made publicly some hanger-on will presume to speak for me with a snarky elitist retort about how 'the little guy' doesn't deserve it - I'm really not like that
I've had dozens upon dozens of requests over the years. I stopped replying because it was always a waste of my time, if I gave out a model they would never use it, or if I explained my reasons for not sharing I would sometimes get abuse. There was even this guy KnightRider who bad-mouthed me all over the internet because I didn't give him a model - that sort of thing really puts you off showing your work publicly
I know you didn't do anything like that, I'm just saying why I gave up responding, no offence intended by this but before I finished the model you had 1 post in 6 years of this thread, now it's finished and you're posting and sending me PMs, that's fine, but can you imagine how many others also do this? I'm treating you the same as everyone else who shows up out of nowhere asking for stuff, I don't mean anything personal by it so you shouldn't get 'annoyed' with me
I understand how you feel, but I've learned to accept that little unfortunate reality... which is why I'm eternally grateful to guys like Raul Mamoru, who've made so many great models of which I've had the privilege of using before anyone else and JMoney, who let me play around with Prologic9's Enterprise D he made outstanding textures for, before he even finished it completely... a lot of people don't do public stuff much anymore or ever, because people's work gets abused, e.g. sold by others on websites, etc. so they only trust it with a few people, and expressing anger will only make you angrier, and put off people from ever giving the possibility a thought... and I don't think it's so much anger, as it is envy... I certainly have a lot of that...
So, the most I can do is sit back, look and imagine what I could possibly do with such quality models...
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
I've been watching this ever since it started and for a time thought you had stopped working on it. It's good to see it's now finished. You've done wonderful work here; cheers.
Yet again thanks and greetings
its to say excellent work. :thumb::thumb::thumb::thumb::thumb:
How about learning to make your own quality models?
Well, I am modeling my own SFA drydock... but I still need to a lot of practice, etc. to get to the level of IRML's and others models... not to mention, I'm not a good eyeball modeler, at least on complex things... as for modeling in general, it's because I took off on an animation track rather than modeling... so my modeling skills lack at present, so I either use what I can find or do without, for the time being.
But I don't want to derail the thread.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
Spectacular work - and thank you for sharing it's development with us. :-)
my guardian angel fell asleep on the watch
the hardest thing about refrain
our reason to be here
I've been following this thread ever since I started my first ST ship and I have a question: Could you tell me the method you made the intersection between the body and the saucer?
http://www.scifi-meshes.com/forums/attachment.php?attachmentid=78651&d=1265818421
I haven't figured it out yet though I watched that pic several times. I start a new one soon which also has complicated intersections and any help would be appreciated.
I remember some concept sketches from the old Star Trek Communicator magazine from when the ship first appeared in First Contact and they showed a saucer separation. It was (of course) never seen on screen, but the ship was designed to separate, so there are seams where it would do so.
Actually, I mean the method you made the intersection itself, that flat surface on the upper side of the body where the saucer connects to. It does look like you didn't distort the mesh so is it some kind of ms smooth?
Pretty much the only place on the model that somewhat makes sense is this (some game model).
Yeah, that looks like the sketch I was talking about. I'm surprised John Eaves didn't include that one in his sketch book about designing the ship. I guess he left it out because it was never realized. If the hull was ever "fused," it wasn't on the big model they made for FC, it has the separation line. Probably just the ILM CGI models (and some fan models) have it as one piece.
The separation plane isn't indicated on the MSD, nor is there a second bridge indicated, so I'm guessing the decision to have the ship not separate came early in production.
Post 983 shows where the impulse engines should be on the Stardrive. Those (useless) black/gray blocks on the back off the pseudo neck of the Sovereign is the best location. Specifically the center two on either side of the red stripe and there is no need to modify the location extravgantly.
Most people believe that they have light up tech to show that it does something. But Defiant, The Romulan Warbird, the Nebula Class, and other ship frequently show that impulse engines don't have to glow. I would simply change those gray black blocks to be more like low profile vents and no is the wiser while the ship retains it's original look.
I tried to make the ship myself but always run into a bump on the road on 3D max I use the saucer section and the nacelles weren't hard to make but I always have trouble making the stardrive. If someone wants to provide a tutorial of the how to make the Sovy stardrive I would love ya. But when I do make the sovy I would make alot of the parts by mesh rest by texturing which are the ones that are painted on the ship.
if you do plan to make the seperation it would be cool to see.
Merry Christmas!
Missing Sovereign features
-Lateral sensor arrays
-warp core ejection hatch
-Stardrive impulse engines
-the yacht and turret cannot exist in the same location with docking mechanisms
-insufficient escape pods
-not one lateral gangway entrance for starbase umbilical
-lack of aft torpedo coverage (Original version)
-lack of aft phaser coverage (original version)
-none of the added aft saucer tube make any sense
It seems Eaves created much of the detail merely off details of the Enterprise D. Maybe he had a more concise plan but it certainly doesn't look like Sovereign had the same attention to surface detail as the Intrepid or Galaxy.