some of you asked me how i achieved the lighting effect on the warpnacelles of my runabout, so i decided to write this tutorial.
this tutorial is NOT about how to model a warpnacelle, it's only about how to setup a lighting effect close to physical models!
chapter 1 is done (danube-style warpgrilles), chapter 2 (galaxy-style warpgrilles) and chapter 3 (bussard-collectors) will be coming soon. when they're all done, i will post'em as one complete pdf
this is done in max, but i'm sure it can easily be used in other apps, too.
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The little boxes (the grille) seem to be pretty big with little vertical space between them, but in the final image they barely show as very thin darker lines...is that due to compositing in PS ?
Thanks for sharing this technique, I'm curious how you'll do the grille on the galaxy nacelle...booleans, Splines?
btw., should i add an extra chapter dealing with making the glow in ps?
Yes please! To making a tutorial in the post work...I suspect that's where the magic really happens!
Ravs