Bit of a noob question. I'm really new to 3d modelling, just started with the free personal learning edition of maya. I've used most of the tutorials and read through a tutorial book that I bought, but I still can't fix this. I was bored and messed around a bit, trying to make a stargate-ish earth ship, this is what I came up with:
then I tried to add a texture to see what it looked like.. and this happened:
I've tried and tried to fix it but it always comes out stretched! Is there a way to fix it? Or is it a problem with how I modelled the ship?
Thanks!
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personally I don't know maya, but it's certainly a mapping problem
Ciao
Thank
Follow the tutorials, and practise. Practise, practise, practise. UV mapping is more of an art than a science.
Nearly everyone on here would perform dark rituals to obtain a fast, stable and easy way to UV unwrap a complex mesh in a way that is easy to edit.