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3DTMP/TWOK/TSFS Stage 9 (and derivatives)

seanrseanr764 Brooklyn, NYPosts: 467Member
edited February 27 in Work in Progress #1
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Since I know I'll do other versions of these, I may as well start a general corridor [edit: Stage 9] WIP thread, but this one is nearly done, just some more parts and building out the other segments. This is a rebuild of the TMP corridor set that I did as my first big Blender project back in July/August. I've obviously learned a lot in the few months since, so I decided to basically start over, though there are a couple of less significant pieces that have carried over.

Some of the WIP images:

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Post edited by seanr on
ChiefBrexFreakMcCashleytingerLizzy777Dannagescifieric

Posts

  • ChiefBrexChiefBrex250 North CarolinaPosts: 108Member
    Holy Jesus! Sean, these look f****ing amazing man! Like, they look like REAL sets. I can literally picture the crew suddenly appearing around the corners, going about their duties. "Learned a few things" you say? Looks like you've learned to be a top-rated CGI artist. CBS/Paramount needs to hire you to do all future Star Trek sets. Brother, these are bloody brilliant. Congratulations on a JAW-DROPPINGly beautiful set!
    seanr
  • seanrseanr764 Brooklyn, NYPosts: 467Member
    edited February 13 #3
    Thanks!

    Updates to the TWOK version:

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    Lot of details missing of course, but I'm getting there. I don't have a lot of references for those, unfortunately - the corridors really only appear briefly in the movies despite being such fantastic sets. The last segment on the right in the middle shot is unfinished, but close enough for that angle to look right. Once I finish that, it has a matching pair on the other half of the ring, so that'll allow me to finish that end of the set.
    Post edited by seanr on
    ChiefBrexdarkthunderraztovRekkertLizzy777McCFreakscifieric
  • ChiefBrexChiefBrex250 North CarolinaPosts: 108Member
    I really can't tell the difference between pictures of the sets and your models. You've really got an eye for detail. Absolutely floored!
  • ashleytingerashleytinger748 Central OhioPosts: 718Member
    @Donny did a really good job with his corridors of this era. He might have some refs or be able to point you in the right direction
  • seanrseanr764 Brooklyn, NYPosts: 467Member
    @Donny did a really good job with his corridors of this era. He might have some refs or be able to point you in the right direction

    I've been admiring his work for some time and actually just sent him some refs I got from a guy here in Brooklyn for one of his sets (I found a guy on eBay who has one of the items used for parts in TUC and he lives in my old neighborhood!). I've definitely referred to his stuff, but really as a last resort or to view his interpretation of the original, except where he's got actual photos (the fire extinguishers come to mind, which I have yet to do).

    Here's a new update:

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    ashleytingermdtatrekkiLizzy777darkthunderFreakDannagescifieric
  • trekkitrekki456 Posts: 1,004Member
    Red Alert! Nice !
    scifieric
  • darkthunderdarkthunder192 SwedenPosts: 59Member
    Freakin' A !!!

    Awesome. Looks almost like the real deal.
  • seanrseanr764 Brooklyn, NYPosts: 467Member
    edited February 16 #9
    Thanks! For the curious, the red alert set up ising driver from a couple of world properties to turn it on and off and cycle through the running lights:

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    The first of those properties at the lower right is basically which movie I'm doing, since the lighting has different sets for each of the three movies these appeared in. The second is whether red alert is on or not, and the third is which group of running alert lights is lit at any given point in time (this can be animated to cycle from 0-2 on a loop) using the object ID seen in use in the second screenshot above. The fourth property is just static in this set, but could be set up to have the alert bars pulse instead of cycle.

    While we're at it, here's a new render, with the values as shown in those screenshots:

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    Post edited by seanr on
    Lizzy777FreakDannagescifieric
  • seanrseanr764 Brooklyn, NYPosts: 467Member
    I'm starting to build this out into the rest of Stage 9. I haven't decided yet how far I'll go with that or how true I'll stay to the canon sets. I'm thinking about bailing on canon at this point and building it all out as a Lost Era ship or something.

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    raztovashleytingerRekkertLizzy777scifieric
  • ashleytingerashleytinger748 Central OhioPosts: 718Member
    Are you going to build out the physical console controls in there or keep it as a texture?
  • DannageDannage209 Posts: 633Member
    Well these are amazing... My Blender keeps 'closing' when I'm putting not much pressure on it. You appear to have quite juicy nodes and models here, what sort of set up are you running? Just thinking of what type of spec I'm looking at for my next PC. :)
  • Rusty0918Rusty0918240 Posts: 420Member
    I think they should have better disguised the TNG transporter room when it was used for TFF/TUC. What I would have done in that movie would be at the very least replace the TNG back panels with the honeycomb back panels used in TMP-TSFS or something like that.
  • seanrseanr764 Brooklyn, NYPosts: 467Member
    Dannage wrote: »
    Well these are amazing... My Blender keeps 'closing' when I'm putting not much pressure on it. You appear to have quite juicy nodes and models here, what sort of set up are you running? Just thinking of what type of spec I'm looking at for my next PC. :)
    Thanks! I'm on a mid-2015 15-inch MacBook Pro maxed out to 16GB of RAM until about Wednesday when a brand new 16-incher with 64GB of RAM should arrive. :)
    Rusty0918 wrote: »
    I think they should have better disguised the TNG transporter room when it was used for TFF/TUC. What I would have done in that movie would be at the very least replace the TNG back panels with the honeycomb back panels used in TMP-TSFS or something like that.
    I wholeheartedly agree and something like that is infact on my list to do, essentially a blend of this set and the TUC style. My intention is to build out as much of Stage 9 as I can manage, placed in the immediate post-TUC era or leading into the Lost Era (Ent-B/C timeframe).
  • seanrseanr764 Brooklyn, NYPosts: 467Member
    Much-improved transporter effect. I'll share this setup once I have further perfected it:
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    scifiericashleytingerLizzy777raztov
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