Long time lurker, possibly first time posting. Was inspired to do scifieric's blender tutorial on modelling the USS enterprise after seeing it mentioned in MikeFinleyMusic's thread.
I finished most of the modeling of the saucer and engineering sections and am currently working on the warp engines. While I am following scifieric's tutorial I have been using different modeling techniques for some of the sections and am planning to add some extra details, like window boxes and a hangar bay.
Edit: added a more current picture for the thumbnail.
Posts
Looks of info on the actual filming models and he holds your hand each step of the way on the build.
Also think by follow Eric Tut it made me a better modeller.
I look forward to seeing your finished model.
I agree, all the info he supplies in the tut keeps it interesting and really helps when modelling some of the parts that have changed over the years; like the deflector dish, or the grills on the warp engines.
So last night I finished modeling the trough details along with some other things on the warp engine. Spent to long on the grills, ended up redoing them 4 or 5 times. But in the end I really like how it all turned out!
The grills on my model are actually pretty simple to make, they're just a simple mesh with an array modifier which has a startcap and endcap added. The startcap and endcap are separate meshes that use an array to get the desired length and a SimpleDeform modifier controls the angle of the bend. Here's an image showing the three objects that creates the grill.
Most of the problems I had making the grill was getting the SimpleDeform modifier working, and I also had initially modeled the wrong pattern for the holes in the grill.
I've finished all the modeling for now. Added some basic interior, added the rear light strips, and ended up redoing all the windows after realising they were all too short.
I'm hoping to get onto texturing next, but I've currently got distracted and have been blocking out the hangar's interior.
I think I'm done with initial blocked out. I may do a bit more work on it, but I want to get onto texturing the exterior. Also at some point I need to resize everything, as currently the exterior is around 88m long.
To help with scale I've added a human sized rectangle and a basic model of a shuttlecraft I had made for another project as a size reference.
I'm leaning towards only slightly crazy
I'm trying to avoid doing that, but I already have one window box intruding into the front alcoves. The only good thing is there are only a couple of windows I'd have to move to make it work.
I've also done a tiny bit more work on the shuttlebay. I've added some initial materials, modeled the lift/turntable, and added simple rooms to the balconies.
That Shuttlebay is just getting better and better with each update.
I'm definitely sticking with the clean look, any dirt I have added is very subtle and barely visible.
Current progress; textured the engineering hull and saucer bottom, modeled some stuff for the shuttlebay door mechanism, and did a tiny bit of work on the shuttlebay pods interior. Finally integrated the forward arm thingy into the engineering hull, and moved the windows near the shuttlebay to be inline with the upper shuttlebay rooms.
@scifieric Thanks! I wouldn't have got this far without your wonderful tutorial. Thanks. Surprisingly It ended up easier than I thought it would be. The hardest part was getting the flat area where it blends into the hull at the right spot, but I solved that by sloping the whole area slightly towards the front. @Adam Warnock Thanks. I had a look at your thread and I think you could do as good a job as me!
I've basically finished texturing the exterior. I haven't put any textures on the neck, but it looks fine with only materials. Only thing really left to do is the shuttlebay, but I'm currently thinking of taking a break on this and returning to another project that I had put on hold to do this.
As for my ability to do this, there's a reason I'm doing my own stuff instead of someone else's. I really don't want to do the research and tryign to get it model accurate. I'd probably wind up making it my own anyway.
Gigabyte RTX 3080 Gaming OC 12GB
1TB NVMe SSD, 2 x 1GB SATA SSD, 4TB external HDD
32 GB RAM
Windows 11 Pro
And the render before post work.
If you want to get it accurate to the look, speak to Eric. He is a master at it.