I honestly tried to reproduce the drive plasma effect from the episode but the time I spent on it was tremendous and the results so poor, I just resorted to layering a bunch of procedurals and tried to make the energy as angry as possible. - Far more tidy than my original attempt.
Looks excellent. Only bit of advice is but a bit more of a noise on the roughness for the walls, it does seem a smidge washed out under the light levels you have.
fun fact, did you know the nacelle control room ended up being attached to Voyager's engineering set? the walk-through area between the doors and the warp core is the nacelle control room alcove
You're doing some fantastic work on this. I love how the bridge fits so nicely into Prologic9's D model.
Thanks evil_genius_180. There is quite a bit of disconnect between the sets as we saw them on the show and the 6ft shooting model of the Enterprise-D that Prologic9 has faithfully recreated; makes for some interesting (or should I say irritating?) considerations and challenges when it comes time for me to introduce a new interior to the ship model. The bridge for example has the oval shaped dome in the ceiling; the ship model is circular! - How does one get the two to cooperate? The door to shuttlebay 2 (and 3 I guess): On the actual set, the shuttlebay door clearly stood one deck tall and yet on the ship model the door is more like two!
Looks excellent. Only bit of advice is but a bit more of a noise on the roughness for the walls, it does seem a smidge washed out under the light levels you have.
fun fact, did you know the nacelle control room ended up being attached to Voyager's engineering set? the walk-through area between the doors and the warp core is the nacelle control room alcove
Thanks count23. Yeah, I see what you are saying about the walls; mine do look somewhat pristine!
...and no, I did not know that Voyager's engineering set was a redress of the nacelle control room set.
Nice.
For the plasma effect, did you think about particles? Maybe that's overkill. Though I am curious about how the first attempt looked.
I'd show you the first attempt/s if they weren't so embarrassing!
What I actually did was *cough-cough* was take this collection of screen grabs from the episode:
...extract the drive plasma element from them and tried to manipulate, repair and gap fill the effect in Photoshop; the intention being to achieve something that would be useable as a straight ahead texture map. - But no.
...Just no!
But no, I never considered particles since I have zero experience using them; I'm not even sure... I'm running LightWave 9.6; does that even give me the option to employ particle effects?
Posts
Nacelle control room:
Warp coils:
Drive plasma effect:
I honestly tried to reproduce the drive plasma effect from the episode but the time I spent on it was tremendous and the results so poor, I just resorted to layering a bunch of procedurals and tried to make the energy as angry as possible. - Far more tidy than my original attempt.
fun fact, did you know the nacelle control room ended up being attached to Voyager's engineering set? the walk-through area between the doors and the warp core is the nacelle control room alcove
Current Projects:
Ambassador Class
For the plasma effect, did you think about particles? Maybe that's overkill. Though I am curious about how the first attempt looked.
Thanks count23. Yeah, I see what you are saying about the walls; mine do look somewhat pristine!
...and no, I did not know that Voyager's engineering set was a redress of the nacelle control room set.
Well hows about that!
I'd show you the first attempt/s if they weren't so embarrassing!
What I actually did was *cough-cough* was take this collection of screen grabs from the episode:
...extract the drive plasma element from them and tried to manipulate, repair and gap fill the effect in Photoshop; the intention being to achieve something that would be useable as a straight ahead texture map. - But no.
...Just no!
But no, I never considered particles since I have zero experience using them; I'm not even sure... I'm running LightWave 9.6; does that even give me the option to employ particle effects?
I'm glad you dig it Freak. - Cheers!
I dunno. I've always used blender except for a few attempts at learning to use MAX/Maya when I could get a license for free in college.
I think I might try making that when I'm done with what I'm working on.