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3DEnterprise-D Interiors

D-JotaD-Jota204 Posts: 41Member
You know, some days it feels like our entire community is being propped up by one, perhaps two dozen artists. Business has slowed right down to the point where one might dare to question: Is our hobby dying?

Anyway, for the past five years or so, I have been servicing my eternal adoration for Star Trek: The Next Generation by recreating the sets (and more) from that show. I appreciate that amongst the community such a project is hardly original but at least it is a project that I've remained committed to and despite the fragility of my skills and my rates of progress typically taking me an age, chapter by chapter, I have continued to press ahead with it... and I'm not done yet!

All of my output has been presented over on F3D but I have been a member of SciFi-Meshes since before the big crash of '06 and yet seldom do I ever present anything here... and I'm not all that sure why.

I love this hobby; it's something I think about often. I feel a desire to establish more of presence here.

Happy New Year! :smile:

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Tagged:
evil_genius_180
  • Like - evil_genius_180 on January 1, 2020.
Freak
  • Like - Freak on January 1, 2020.
Lizzy777
  • Like - Lizzy777 on January 1, 2020.
ashleytinger
  • Like - ashleytinger on January 1, 2020.
Rekkert
  • Like - Rekkert on January 1, 2020.
Brandenberg
  • Like - Brandenberg on January 2, 2020.
scifieric
  • Like - scifieric on January 2, 2020.
murby
  • Like - murby on February 13, 2020.

Posts

  • rojrenrojren382 Louisville, Kentucky USAPosts: 1,507Member
    You've been busy. Looks great.
    "Human Progress isn't measured by Industry. It's measured by the value you place on a life... an unimportant life... a life without privilege."
    Dr. Who
    The (Twelfth) Doctor
  • evil_genius_180evil_genius_1801012 Posts: 9,119Member
    That's some really fantastic work, thanks a lot for sharing it. :)
  • FreakFreak631 Posts: 3,750Member
    Stunning work.
    I love that you modelled the area at the bottom of the Warp Core.
    merritt258
    • Like - merritt258 on February 17, 2020.
  • SATRSATR98 Posts: 289Member
    Stunning images
  • commandersozocommandersozo192 Posts: 467Member
    absolutely awesome work, d-jota. thnx for sharing and happy new year to you too
  • trekkitrekki321 Posts: 862Member
    Very nice,
    I follow your work on F3D. I love it.
    Happy New Year to you too
  • Lizzy777Lizzy777335 PNWPosts: 472Member
    Oh wow! Warp Core is the bit that really stood out to me. I was aware of the section around the main engineering and the upper level from the show, but I had no idea the scope of that entire section.

    This entire collection is outstanding!
    "Cry 'Havoc!,' and let slip the corgies of war!"
  • D-JotaD-Jota204 Posts: 41Member
    edited January 1 #9
    Freak wrote: »
    Stunning work.
    I love that you modelled the area at the bottom of the Warp Core.
    Lizzy777 wrote: »
    Oh wow! Warp Core is the bit that really stood out to me. I was aware of the section around the main engineering and the upper level from the show, but I had no idea the scope of that entire section.

    This entire collection is outstanding!

    Cheers Freak/Lizzy777 - Yeah, that one sorta snowballed! :grin: I knew that the warp core is supposed stand twelve decks tall so I was always curious to explore what you would see if you were to stand say at the base of the thing and look up (or top of the thing and look down!). Originally I was going to call it a day at just the warp core plus the most local space around the injector on deck 42; but I just kept adding stuff and adding stuff (all based on Rick Sternbach's blueprints) until I hit that "enough already" spot. - Interesting project though. :grin:

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    Thank you for checking in everyone and for your positive vibes! - I appreciate that.

    Even though this project is really long-lived by this point, I intend to fill it to the max before calling it a day. Obviously all the standing sets will get some attention at some point but there's also a handful of single-use sets that I want to do as well. I've got a dozen concept sketches by Andy Probert archived that I'd like to have a go at, specifically the computer core services, oceanography and astrometrics (which looks like an early draft of the stella cartography from Generations). There's plenty of material in both the Next Gen. Tech Manual and Sternbach's blueprints to work from as well.

    I've still got some closing rituals to perform on the living quarters that I've just finished; as for what's next, I'm seriously thinking about creating either the docking bay for the Captain's yacht or the warp core control room (ref. episode: "Eye of the Beholder").
    Post edited by D-Jota on
    ashleytinger
    • Like - ashleytinger on January 1, 2020.
    Rekkert
    • Like - Rekkert on January 1, 2020.
    evil_genius_180
    • Like - evil_genius_180 on January 1, 2020.
    Freak
    • Like - Freak on January 2, 2020.
    Lizzy777
    • Like - Lizzy777 on January 2, 2020.
    Brandenberg
    • Like - Brandenberg on January 2, 2020.
    scifieric
    • Like - scifieric on January 2, 2020.
  • Zhor2395Zhor2395178 MN, USAPosts: 77Member
    really amazing work
    "It's just like bumper cars...where everyone dies." ~Penny Robinson
  • RekkertRekkert1098 Buenos Aires, ArgentinaPosts: 1,810Member
    Beautiful work! I love how you tackled the antimatter storage area and the whole decks 40-42 section. That main shuttlebay is also great, it brings back memories. ;)
    I'll be interested in seeing how you tackle the yatch docking platform, it was an area we were actively working on Stage 9, though we didn't get very far.
    Keep it up! :)
    For my finished Trek bridges and other works of mine, visit my portfolio
    Feel free to contact me if you're interested in commissions!​
  • D-JotaD-Jota204 Posts: 41Member
    Hey Rekkert! - Your Trek art has consistently blown my mind on every new project and definitely something for me to strive for (...you keep it up!). Between you and me, I'm kinda chuffed you actually checked me out and quite glad you like what you see! :grin:

    Yeah that main shuttlebay was a bit of a back breaker if I'm honest; It went on for so long that it often had me wondering If I'd ever see it completed and from there, finished to the point where I could install it into Prologic9's Enterprise-D model. It all worked out in the end.

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    The warp core/antimatter pod facility was also pretty heavy but I stayed on it every week without stopping for breath and so it didn't take me quite so long.

    As for the docking solution for the Captain's Yacht: It's not readily obvious. I have some concept artwork (by Andy Probert) of the yacht docking with the bay so I'll be inclined to start with what I see in that image because... you know... Andy says it's like that! :lol: But at this point I'm thinking retractable latches. I'm thinking elevators, escalators and extendable gangways. - We'll see.
    ashleytinger
    • Like - ashleytinger on January 2, 2020.
    evil_genius_180
    • Like - evil_genius_180 on January 2, 2020.
    Freak
    • Like - Freak on January 2, 2020.
    Zhor2395
    • Like - Zhor2395 on January 2, 2020.
    Lizzy777
    • Like - Lizzy777 on January 2, 2020.
    Brandenberg
    • Like - Brandenberg on January 2, 2020.
    scifieric
    • Like - scifieric on January 2, 2020.
    Rekkert
    • Like - Rekkert on January 3, 2020.
  • BrandenbergBrandenberg804 CaliforniaPosts: 1,266Member
    Whoah!! Holy eye candy.
  • scifiericscifieric547 Posts: 1,040Member
    This is quite simply amazing work!
  • srspicersrspicer216 Posts: 136Member
    Beeeeautifull work!
  • RekkertRekkert1098 Buenos Aires, ArgentinaPosts: 1,810Member
    edited January 3 #16
    Man, that last shot of all three shuttlebays open is amazing, and they match up beautifully with the exterior!

    I remember we had to jerry-rig our version of shuttlebay 1 by making the ceiling on Nightfever's exterior mesh taller, and then again we had to close the door before opening the other shuttlebays, as we couldn't get all the decks to load properly together. :joy:
    D-Jota wrote: »
    Between you and me, I'm kinda chuffed you actually checked me out and quite glad you like what you see! :grin:
    lol, absolutely mate, it's incredible work; and it's always a nice surprise to discover a fellow Trek interior modeler, there aren't enough of us. ;)
    Post edited by Rekkert on
    For my finished Trek bridges and other works of mine, visit my portfolio
    Feel free to contact me if you're interested in commissions!​
  • D-JotaD-Jota204 Posts: 41Member
    Whoah!! Holy eye candy.
    scifieric wrote: »
    This is quite simply amazing work!
    srspicer wrote: »
    Beeeeautifull work!

    Thank you! :smile:

    Rekkert wrote: »
    Man, that last shot of all three shuttlebays open is amazing, and they match up beautifully with the exterior!

    I remember we had to jerry-rig our version of shuttlebay 1 by making the ceiling on Nightfever's exterior mesh taller, and then again we had to close the door before opening the other shuttlebays, as we couldn't get all the decks to load properly together. :joy:

    ...and thank you sir! :grin:

    Installing the shuttlebays into Pro9's model was a pretty interesting exercise. At the point at which the interiors meet the doorways to the exterior you learn that the relationship between the two breaks down so I had to "invent" some soft mods to force the two to live together.

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    There was also the inconvenient revelation that the ceiling to the main shuttlebay rolls off the further aft of the bay you go, resulting in my completed two storey model punching through the hull. The challenge at that turn was to make adjustments to the bay so as to make it fit but in a way that meant I didn't have to sacrifice too much. The original layout had been informed by the only on-screen shot of the bay we were given in the episode "Cause & Effect." It was far from ideal that the only shot of the bay that scored any seconds of screen time was the the very same part of the bay that I had to carve up, but at least I was able to preserve all the elements; nothing was wasted.

    Evolution of the main shuttlebay:

    References (some of):
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    Reproduction of the original shooting model:
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    Completed model based on Rick Sternbach's blueprints:
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    Adjusted model to fit Prologic9's Enterprise-D model:
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    Shall we say that took a solid year for me to complete all that? - with breaks admittedly.

    Ah, I miss Stage9 so much. What it had achieved and where it was heading; it promised so much. Its shut down is a huge blow to the community and artistically speaking, it's pretty up there amongst the most broken of opportunities. I'm just glad I got the opportunity to experience it (in VR as well). The main bay actually was one of the stars of the show in my opinion.
    Rekkert
    • Like - Rekkert on January 3, 2020.
    ashleytinger
    • Like - ashleytinger on January 3, 2020.
    Lizzy777
    • Like - Lizzy777 on January 4, 2020.
    Freak
    • Like - Freak on January 4, 2020.
  • mdtamdta191 Posts: 56Member
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    Freak
    • Like - Freak on January 4, 2020.
  • D-JotaD-Jota204 Posts: 41Member
    Oh wow! - You've just more than doubled my archive of pics of this one. Many thanks for sharing. :smile:
  • mdtamdta191 Posts: 56Member
    D-Jota wrote: »
    Oh wow! - You've just more than doubled my archive of pics of this one. Many thanks for sharing. :smile:

    I found the photos years ago, and I tend to hoard interesting things I find. The exterior hull markings are not consistent with the studio model or the re-painted Generations version, but it is the closest canonical representation of that main shuttle facility.
  • SATRSATR98 Posts: 289Member
    Would you consider doing a revised Voyager bridge when you have done? I do t think I've ever seen an updated/ different colour and style ever done with the Voyager bridge
  • D-JotaD-Jota204 Posts: 41Member
    SATR - There's an almost no end in sight flavour with the project I'm doing at the moment so revising the design of Voyager's bridge just isn't on my horizon.

    I bet Rekkert would give it a go though! :grin:
  • seanrseanr176 Posts: 214Member
    Very impressed by the work here. Especially love the lighting on the interiors (the crew quarters in particular). I will note, however, that I'm seeing segmentation on the bridge ceiling beams. ;)
  • D-JotaD-Jota204 Posts: 41Member
    edited January 5 #24
    seanr - Glad you like the pics. I suspect the segmentation is down to the density of polygons thinning out a little too much in the ceiling from which the cuts and extrusions had been made.

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    We shouldn't be too hard on it as it represents one of my first serious attempts at modelling something Trek (back in about 2014) and at the time, perhaps only the third... fourth... fifth modelling exercise I had ever committed to to completion.

    Also if you consider the context in which that model was created:

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    ...once installed into Prologic9's Enterprise-D model, it could be argued that I might have gone a little overboard with the detail.

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    ...or even a little more than overboard! :lol:
    Post edited by D-Jota on
    Rekkert
    • Like - Rekkert on January 5, 2020.
    Freak
    • Like - Freak on January 5, 2020.
    Lizzy777
    • Like - Lizzy777 on January 5, 2020.
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