Greetings!

Welcome to Scifi-Meshes.com! Click one of these buttons to join in on the fun.

3DWarp Fighter and other ships

1246789

Posts

  • RekkertRekkert4037 Buenos Aires, ArgentinaPosts: 2,302Member
    Looking good! I never thought about using the skin modifier for things like that, clever!
    For all my finished Trek fan art, please visit my portfolio
  • kadenkaden799 JapanPosts: 219Member
    I was surprised it worked out quite well. I tried making the edge a curve at first, then bevelling the curve to give it thickness. It didn't work because the points were all twisted around and even rotating them didn't look great. This version I also have a subd modifier below the skin modifier to smooth it, and just pushed the points closer to the corners to curve it better.
  • kadenkaden799 JapanPosts: 219Member
    I know its low res, but this is a turn around of it in eevee.

    Lizzy777evil_genius_180
  • kadenkaden799 JapanPosts: 219Member
    I made eevee materials for the bussards and other glowy parts, I couldn't get it looking like the cycles render ones but it is kinda close. And fast to render too.
    qt66x4ys2vcx.jpg
    evil_genius_180srspicerFreakLizzy777commandersozo
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    It looks good.

    Cycles is the best for bussards. I've tried getting results like what you can get in Cycles in Lightwave and I can't quite get it.
  • RekkertRekkert4037 Buenos Aires, ArgentinaPosts: 2,302Member
    Very cool!
    Yeah, keep in mind, if you're after photorealism Cycles is the way to go. Eevee was developed to be realtime and have the same workflow as a game engine renderer, so that if you're working on game dev you can have a preview of how your models/materials will look. You can get great renders out of it, but given that you're faking the lighting, reflections, etc (just like in game engines) you'll never get as accurate as Cycles. :)
    evil_genius_180
    For all my finished Trek fan art, please visit my portfolio
  • kadenkaden799 JapanPosts: 219Member
    Yup I will be sticking to cycles. It looks a little nicer and that denoiser is really good for quicker renders.
    This is again in cycles, new nacelle ends and some other small details,
    xj1g6xaagd4j.jpg

    evil_genius_180RekkertFreakLizzy777commandersozo
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    Your impulse engines look fantastic.

    All of this talk about Cycles is making me want to take a look at Blender again. I'm off work next week, I may have to play around with it. :)
  • srspicersrspicer390 Posts: 335Member
    Loving it!
  • kadenkaden799 JapanPosts: 219Member
    Blender is what made me get back into doing 3d stuff, the changes in 2.8 really made it easier to get into.

    Some more details on the underside and a rough nav light, not sure on the design I will use for them yet. Might need to be larger.
    qmwljh3uxmot.jpg
    7xiwr77zrcvh.jpg

    FreaklewisnivenWarp Propulsion LaboratoryRekkertevil_genius_180Lizzy777srspicercommandersozoMadKoiFish
  • lewisnivenlewisniven2491 UKPosts: 462Member
    That airlock door looks cool. This is really coming together now the details are going in.
  • RekkertRekkert4037 Buenos Aires, ArgentinaPosts: 2,302Member
    Yeah that light seems to be a bit on the small side. The fighter itself is looking great!
    For all my finished Trek fan art, please visit my portfolio
  • kadenkaden799 JapanPosts: 219Member
    lewisniven wrote: »
    That airlock door looks cool. This is really coming together now the details are going in.

    That's the warp core hatch lol
    The canopy opens up and those black parts are the ladder rungs that pop out.
  • kadenkaden799 JapanPosts: 219Member
    Since I can't do 3d while I am at work doing nothing, I started on a MSD, I will put the major systems overtop of the lines similar to the engineering table.

    iqbn0y0sph1f.png
    evil_genius_180RekkertLizzy777commandersozoFreakBrandenberg
  • kadenkaden799 JapanPosts: 219Member
    edited March 2020 #106
    Still working on colours and the LCARS parts, but it is looking good so far.
    EDIT: wow I can see all the mistakes now that I am on my PC lol the will be fixed.
    bon92rcicd2v.png
    Post edited by kaden on
    evil_genius_180Lizzy777srspicercommandersozoFreakBrandenberg
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    It's looking good so far.
  • commandersozocommandersozo492 Posts: 628Member
    great work with this MSD. look forward...
  • srspicersrspicer390 Posts: 335Member
    Oh, loving the LCARS!!! ( I see another screen saver in my future ) ;)
    Would like to see a figure for scale.
  • kadenkaden799 JapanPosts: 219Member
    edited March 2020 #110
    I put a little guy in there, it is roughly that scale or a little smaller.
    In blender is scaled at about 18m at the moment, but I think it should about as long as the Delta Flyer. However I haven't nailed down any accurate dimensions just yet.
    fhdyonbac0az.png

    Post edited by kaden on
    evil_genius_180RekkertashleytingerLizzy777commandersozoFreaksrspicerBrandenberg
  • RekkertRekkert4037 Buenos Aires, ArgentinaPosts: 2,302Member
    Looking beautiful! Love both the schematic and the colors used. :)
    For all my finished Trek fan art, please visit my portfolio
  • kadenkaden799 JapanPosts: 219Member
    Thanks.
    I think the softer colours work well together, but they might change by the end of it. I saw some screencaps of the shuttle console in TNG and it had some nice purple buttons too.

    Small update on the model, phaser cannons are cut in, the grey armour part I might change a little and add some more detail.
    t8w0ysxb8jy5.jpg
    commandersozoLizzy777Freak
  • FreakFreak1088 Posts: 4,361Member
    Love that MSD.
  • kadenkaden799 JapanPosts: 219Member
    edited March 2020 #114
    Will probably change the colour a little, try to match official ones in terms of the colour placement of the buttons. The space on the right will probably have a warp field image or sensor grid thing, not sure yet. Open to suggestions.

    9mv4c0k3w21p.png

    If you are wondering about the lettering.
    YFR= Prototype
    XFR= Testing
    FFR= Active version
    FR= Fighter, Reconnaissance
    Post edited by kaden on
    Lizzy777FreakcommandersozosrspicerBrandenberg
  • FreakFreak1088 Posts: 4,361Member
    Nice
  • commandersozocommandersozo492 Posts: 628Member
    faboulous!
  • srspicersrspicer390 Posts: 335Member
    Thanks for adding the pilot. B)
  • kadenkaden799 JapanPosts: 219Member
    Changed a few panels and fixed the phaser cannon slightly. I will be working on the underside of the wings next.

    6icrfzfk3uzv.jpg
    P5ych0p4thFreakevil_genius_180Lizzy777srspicerBrandenberg
  • FreakFreak1088 Posts: 4,361Member
    Nice
  • kadenkaden799 JapanPosts: 219Member
    Current engineering panel. Probably be sticking with the design, I can change the colours to match a style I want later on.
    5giee2kbxt1d.png
    Lizzy777evil_genius_180FreakRekkertsrspicerBrandenberg
  • TrekMDTrekMD192 Posts: 639Member
    That looks fantastic!
Sign In or Register to comment.