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3DAlt Trek Spherical hulls



  • McCMcC347 Posts: 697Member
    Those are looking great :grin:
  • psCargilepsCargile377 Posts: 611Member
    Thank's McC for your suggestions.


    The nodes for the glow. Soft Light worked best of the options.


    Did some work on the neck, adjusting its geometry using vertex grouped shrink wrap. Played around with Boolean union-ing it to hulls, but its a mess of vertices to slide, and dissolve. It would have been better to start out with two low poly spheres first. Tried Boolean differenc-ing the hulls from the neck, but would have had to crank up the subsurface to remove the poor shading effects. So no Boolean operations for you neck, since you look okay as it is just penetrating the spheres.

    I'm thinking the neck is mostly remass tankage.


    Captain Stern hanging out back by the turbolift sneaking a cigarette, giving a good impression of the scale of the bridge.



    Playing around with HDR textures, though that one is a basic jpeg. I like that you can make your own HDRs in Blender, and I have a few, but none of them looked good for this. I need to make one that with a white background.

    I made the trailer as a scale object for another project's floorplan/habitat section and I needed something of approximate size. Until there are windows, there's a singlewide mobile home.

  • BrandenbergBrandenberg1562 CaliforniaPosts: 1,877Member
    It looks good
  • psCargilepsCargile377 Posts: 611Member

    Some redesigns and rework.
  • psCargilepsCargile377 Posts: 611Member


    Rebuilding some stuff. Might leave the nacelles as is with no exposed "guts".
  • BrandenbergBrandenberg1562 CaliforniaPosts: 1,877Member
    No guts, no glory... Kidding. She's a fine ship. :)
  • davidchampdavidchamp0 Posts: 1Member
    great art!
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