I'm not sure the first render WAS a bit much. Wasn't a lot of the visual panel emphasis having to do with specular highlights because of the angle of the shot? Anyway, a fine home for your fine shuttle.
I looks good in its own way but that render is with the light behind the camera, so that panelling is at its MOST subtly, as extreme angles it became a bit over-powering.
I might take it up a smidge again for a bit more definition but I'm aiming for a more or less flat hull that gives a panel shimmer as you get to shallow angles.
So it was rightly pointed out the the texturing was looking too 'clean'. I found a node for blender linked from here that will procedurally pick out the edges, so I can use that to add some darkened noise which gives a weathered effect. It's very subtle but that deliberate, makes a big improvement imo though;
Cool I will have to use that node on my fighter too.
It looks great, the Akira is one of my favourite ships too.
Once I am done making the fighter, I'll give you a copy if you want to make some scenes with it.
Cool I will have to use that node on my fighter too.
It looks great, the Akira is one of my favourite ships too.
Once I am done making the fighter, I'll give you a copy if you want to make some scenes with it.
I saw your fighter, first time I've seen that design. It looks really cool, looking forward to seeing the finished product. Yeah there could be scope for the front shuttle bays of the akira deploying fighters
Overall fantastic work! Though I do agree that maybe the noise and glare are a bit too much right now.
Yeah the noise and glare can probably come down a pinch, I'm sort of deliberately going for a a more classic filmic look as opposed to a very crisp sterile look that a lot of modern sci fi has. The bloom and streaks are being done in the blender compositor whereas the split toning and noise are photoshop so it's easy to adjust. I'll play further with the compositor.
Some people pointed out the the bussards we're looking very yellow in the most recent shots, and I had been playing with the colours. I've moved them back toward red;
Before/After
The glow is being done as below, red collars and then orange domes in the middle for the hot spots;
Then the bussard covers are a transparent red with a medium roughness and a large scale noise texture over the top for the 'ripples'
Some unprocessed renders. Getting close to putting this one down now (notice I didn't say finished ). I've started playing around with some animations so I'll work on that for a while.
First play around with some animation. I need to make some changes (like subdividing the curve that the camera is tracked to!) but I'm happy with the first pass.
Started working on some basic interiors so it stands up a bit better in animation;
Also for fun I started thrashing out a galaxy hull. I plan to tackle this one next and had been thinking about how i'd model it so wanted to test if my theory worked;
the scale of the task is beginning to dawn on me now...
Yeah, but you've got a great part of the heavy lifting in place. That secondary hull and the saucer transition seem like the more challenging parts to me, but then I've never attempted this ship. It's looking great so far.
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I looks good in its own way but that render is with the light behind the camera, so that panelling is at its MOST subtly, as extreme angles it became a bit over-powering.
I might take it up a smidge again for a bit more definition but I'm aiming for a more or less flat hull that gives a panel shimmer as you get to shallow angles.
First one in pink to show what it's doing
tweaked and applied to the model:
It looks great, the Akira is one of my favourite ships too.
Once I am done making the fighter, I'll give you a copy if you want to make some scenes with it.
I saw your fighter, first time I've seen that design. It looks really cool, looking forward to seeing the finished product. Yeah there could be scope for the front shuttle bays of the akira deploying fighters
I think the noise over the images should be toned down a bit though.
Yeah the noise and glare can probably come down a pinch, I'm sort of deliberately going for a a more classic filmic look as opposed to a very crisp sterile look that a lot of modern sci fi has. The bloom and streaks are being done in the blender compositor whereas the split toning and noise are photoshop so it's easy to adjust. I'll play further with the compositor.
Before/After
The glow is being done as below, red collars and then orange domes in the middle for the hot spots;
Then the bussard covers are a transparent red with a medium roughness and a large scale noise texture over the top for the 'ripples'
CGI models are never really finished. You just get to the point where you are (temporarily) tired of working on them.
Agreed.
Also for fun I started thrashing out a galaxy hull. I plan to tackle this one next and had been thinking about how i'd model it so wanted to test if my theory worked;
Also, that Galaxy secondary hull looks sweet so far.
Yeah, but you've got a great part of the heavy lifting in place. That secondary hull and the saucer transition seem like the more challenging parts to me, but then I've never attempted this ship. It's looking great so far.