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3DAkira Class

12346

Posts

  • lewisnivenlewisniven2492 UKPosts: 463Member
    I'm not sure the first render WAS a bit much. Wasn't a lot of the visual panel emphasis having to do with specular highlights because of the angle of the shot? Anyway, a fine home for your fine shuttle.

    I looks good in its own way but that render is with the light behind the camera, so that panelling is at its MOST subtly, as extreme angles it became a bit over-powering.

    I might take it up a smidge again for a bit more definition but I'm aiming for a more or less flat hull that gives a panel shimmer as you get to shallow angles.
    Brandenberg
  • lewisnivenlewisniven2492 UKPosts: 463Member
    fsmqh2r5l5p6.png
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    McCFreakRekkertBrandenbergLizzy777evil_genius_180ashleytinger
  • FreakFreak1088 Posts: 4,361Member
    Gorgeous
    lewisniven
  • BrandenbergBrandenberg1661 CaliforniaPosts: 1,940Member
    Agreed
    lewisniven
  • lewisnivenlewisniven2492 UKPosts: 463Member
    edited October 2019 #156
    So it was rightly pointed out the the texturing was looking too 'clean'. I found a node for blender linked from here that will procedurally pick out the edges, so I can use that to add some darkened noise which gives a weathered effect. It's very subtle but that deliberate, makes a big improvement imo though;

    First one in pink to show what it's doing
    gzd7vptmqbfo.png

    tweaked and applied to the model:
    omdowhyuawjw.png
    ivh5oc8199o9.png


    Post edited by lewisniven on
    evil_genius_180Lizzy777ashleytingerFreakBrandenbergMcC
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    That paneling is looking super sweet so far.
    lewisniven
  • kadenkaden799 JapanPosts: 219Member
    edited October 2019 #158
    Cool I will have to use that node on my fighter too.

    It looks great, the Akira is one of my favourite ships too.
    Once I am done making the fighter, I'll give you a copy if you want to make some scenes with it.
    Post edited by kaden on
  • FreakFreak1088 Posts: 4,361Member
    That's a great little Node. I'll have to do the switch over 2.8.
    lewisniven
  • lewisnivenlewisniven2492 UKPosts: 463Member
    kaden wrote: »
    Cool I will have to use that node on my fighter too.

    It looks great, the Akira is one of my favourite ships too.
    Once I am done making the fighter, I'll give you a copy if you want to make some scenes with it.

    I saw your fighter, first time I've seen that design. It looks really cool, looking forward to seeing the finished product. Yeah there could be scope for the front shuttle bays of the akira deploying fighters ;)

  • lewisnivenlewisniven2492 UKPosts: 463Member
    Been working on making slightly more cinematic renders today;

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    FreakViperashleytingerevil_genius_180Lizzy777JMP11BrandenbergMcC
  • lewisnivenlewisniven2492 UKPosts: 463Member
    Switched to blender filmic and used a bloom node kindly provided by Melak47 on discord.

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    JMP11Lizzy777Rekkertevil_genius_180ashleytingerFreakBrandenbergMcC
  • kadenkaden799 JapanPosts: 219Member
    Looks great. The underside image reminds me of First Contact.
    I think the noise over the images should be toned down a bit though.
    lewisniven
  • RekkertRekkert4037 Buenos Aires, ArgentinaPosts: 2,302Member
    Overall fantastic work! Though I do agree that maybe the noise and glare are a bit too much right now. :)
    lewisniven
    For all my finished Trek fan art, please visit my portfolio
  • lewisnivenlewisniven2492 UKPosts: 463Member
    kaden wrote: »
    Looks great. The underside image reminds me of First Contact.
    I think the noise over the images should be toned down a bit though.
    Rekkert wrote: »
    Overall fantastic work! Though I do agree that maybe the noise and glare are a bit too much right now. :)

    Yeah the noise and glare can probably come down a pinch, I'm sort of deliberately going for a a more classic filmic look as opposed to a very crisp sterile look that a lot of modern sci fi has. The bloom and streaks are being done in the blender compositor whereas the split toning and noise are photoshop so it's easy to adjust. I'll play further with the compositor.
  • lewisnivenlewisniven2492 UKPosts: 463Member
    Some people pointed out the the bussards we're looking very yellow in the most recent shots, and I had been playing with the colours. I've moved them back toward red;

    501ec8o2a9yv.png
    Before/After

    The glow is being done as below, red collars and then orange domes in the middle for the hot spots;
    1ocaifltd905.png

    Then the bussard covers are a transparent red with a medium roughness and a large scale noise texture over the top for the 'ripples'
    evil_genius_180ashleytingerLizzy777RekkertFreakBrandenbergMcC
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    I like the new color for the bussards. :)
    lewisnivenBrandenberg
  • lewisnivenlewisniven2492 UKPosts: 463Member
    edited November 2019 #168
    Some unprocessed renders. Getting close to putting this one down now (notice I didn't say finished ;)). I've started playing around with some animations so I'll work on that for a while.

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    Post edited by lewisniven on
    Warp Propulsion LaboratoryFreakLizzy777evil_genius_180RekkertBrandenbergMcC
  • trekkitrekki947 Posts: 1,400Member
    Very nice details :3
    lewisniven
  • FreakFreak1088 Posts: 4,361Member
    She looking dam fine!
    lewisniven
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    It's looking sweet. :)
    lewisniven wrote: »
    Getting close to putting this one down now (notice I didn't say finished ;)).

    CGI models are never really finished. You just get to the point where you are (temporarily) tired of working on them.
    Lizzy777
  • lewisnivenlewisniven2492 UKPosts: 463Member
    First play around with some animation. I need to make some changes (like subdividing the curve that the camera is tracked to!) but I'm happy with the first pass.

    RekkertLizzy777FreakBrandenbergMcCslybrarian
  • FreakFreak1088 Posts: 4,361Member
    Nice Amination!
    lewisniven
  • BrandenbergBrandenberg1661 CaliforniaPosts: 1,940Member
    trekki wrote: »
    Very nice details :3

    Agreed.
    lewisniven
  • lewisnivenlewisniven2492 UKPosts: 463Member
    edited November 2019 #175
    Started working on some basic interiors so it stands up a bit better in animation;

    60qta314gsn6.png

    Also for fun I started thrashing out a galaxy hull. I plan to tackle this one next and had been thinking about how i'd model it so wanted to test if my theory worked;

    m816c4iidq0a.png


    Post edited by lewisniven on
    evil_genius_180RekkertLizzy777FreakashleytingerBrandenbergMcC
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    Interiors always help add realism to a model. :)

    Also, that Galaxy secondary hull looks sweet so far.
    lewisniven
  • FreakFreak1088 Posts: 4,361Member
    Nice Start on the Galaxy Class.
    lewisniven
  • ashleytingerashleytinger2014 Central OhioPosts: 1,245Member
    Looks to me like you got that shape just about right. Very impressive.
    lewisniven
  • BrandenbergBrandenberg1661 CaliforniaPosts: 1,940Member
    Great work. That was a very difficult spot for me.
    lewisniven
  • lewisnivenlewisniven2492 UKPosts: 463Member
    Bit more progress, the scale of the task is beginning to dawn on me now...

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    RekkertFreakLizzy777McC
  • evil_genius_180evil_genius_1804256 Posts: 11,034Member
    lewisniven wrote: »
    the scale of the task is beginning to dawn on me now...

    Yeah, but you've got a great part of the heavy lifting in place. That secondary hull and the saucer transition seem like the more challenging parts to me, but then I've never attempted this ship. It's looking great so far.
    Rekkert
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